#include <engine>
2) Dodajemy pod includami:
#define FL_WATERJUMP (1<<11) // popping out of the water #define FL_ONGROUND (1<<9) // not moving on the ground
3) Na koniec sma dodajemy:
public client_PreThink(id) { if(!ma_klase[id]) return PLUGIN_CONTINUE if (entity_get_int(id, EV_INT_button) & 2) { new flags = entity_get_int(id, EV_INT_flags) if (flags & FL_WATERJUMP) return PLUGIN_CONTINUE if ( entity_get_int(id, EV_INT_waterlevel) >= 2 ) return PLUGIN_CONTINUE if ( !(flags & FL_ONGROUND) ) return PLUGIN_CONTINUE new Float:velocity[3] entity_get_vector(id, EV_VEC_velocity, velocity) velocity[2] += 250.0 entity_set_vector(id, EV_VEC_velocity, velocity) entity_set_int(id, EV_INT_gaitsequence, 6) } return PLUGIN_CONTINUE }