Działa lecz nie tak jak powinien...źle coś zlicza. Pierwszego zabicia nie liczy. Mam hltv na serwerze i jak powiedzmy najwiekszym wynikiem zabic bedzie 1 to pisze ze najlepsze jest hltv zabic 0 hs 0 i iles tam obrażeń...
jesli komuś to pomoże to daje sma pluginu który znalazlem w necie i działa tylko nie pokazuje tak jak ja bym chcial...
#include <amxmodx>
#include <amxmisc>
#include <colorchat>
#define PLUGIN "Spreeeee!"
#define VERSION "0.07"
#define AUTHOR "R3X"
#define MAX_PLAYERS 32
//#define DEBUG
new g_points[MAX_PLAYERS+1][2];
new g_pointsThisRound[MAX_PLAYERS+1][2];
new g_cvarLimit,g_cvarEndShow;
public plugin_init(){
register_plugin(PLUGIN, VERSION, AUTHOR);
register_event("DeathMsg","onDeath","a");
register_event("TextMsg", "resetAll", "a", "2&#Game_will_restart_in" );
register_event("TextMsg", "resetAll", "a", "2&#Game_C");
register_logevent("onEndRound", 2, "1=Round_End")
register_logevent("resetAllThisRound", 2, "1=Round_Start")
g_cvarLimit=register_cvar("amx_spree_limit","5");
g_cvarEndShow=register_cvar("amx_endshow","1");
#if defined DEBUG
register_concmd("show_points","cmd_show_points",ADMIN_KICK);
#endif
}
reset(id){
g_points[id][0]=0;
}
resetRound(id){
g_pointsThisRound[id][0]=0;
}
public resetAllThisRound(){
for(new i=0;i<=MAX_PLAYERS;i++)
resetRound(i);
}
public resetAll(){
for(new i=0;i<=MAX_PLAYERS;i++)
reset(i);
}
public onEndRound(){
if(get_pcvar_num(g_cvarEndShow))
set_task(0.3,"podsumowanie");
}
public podsumowanie(){
new bool:double=false;
new id=0;
for(new i=1;i<=MAX_PLAYERS;i++){
if(g_pointsThisRound[id][0]==g_pointsThisRound[i][0]){
if(g_pointsThisRound[id][1] == g_pointsThisRound[i][1]){
double=true;
}
else if(g_pointsThisRound[id][1] < g_pointsThisRound[i][1]){
id=i;
double=false;
}
}
else if(g_pointsThisRound[id][0] < g_pointsThisRound[i][0]){
id=i;
double=false;
}
}
if(!double && id){
new szNick[33];
get_user_name(id,szNick,32);
ColorChat(0, TEAM_COLOR, "**^x01 Najlepszy wynik^x04 %s^x01 !",szNick);
ColorChat(0, TEAM_COLOR, "**^x01 Zdobyl^x04 %d^x01 fragow !",g_pointsThisRound[id][0]);
}
}
public client_putinserver(id){
reset(id);
resetRound(id);
}
public client_disconnect(id){
reset(id);
resetRound(id);
}
public onDeath(){
new kid=read_data(1);
new vid=read_data(2);
log_amx("%d->%d",kid,vid);
if(!is_user_connected(kid)){
reset(vid);
return PLUGIN_CONTINUE;
}
log_amx("(2)%d->%d",kid,vid);
g_points[kid][0]++;
g_pointsThisRound[kid][0]++;
if(read_data(3)){
g_points[kid][1]++;
g_pointsThisRound[kid][1]++;
}
if(get_pcvar_num(g_cvarLimit)<=0)
return PLUGIN_CONTINUE;
if(g_points[vid][0]>=get_pcvar_num(g_cvarLimit)){
new szVicNick[33],szKilNick[33];
get_user_name(vid,szVicNick,32);
get_user_name(kid,szKilNick,32);
ColorChat(0, GREEN, "**^x01 Szalenstwo zabijania^x03 %s^x01 !",szVicNick);
ColorChat(0, GREEN, "**^x01 Zabil^x03 %d^x01 graczy w tym^x03 %d^x01 hs'ow !",g_points[vid][0],g_points[vid][1]);
ColorChat(0, GREEN, "**^x01 Zatrzymane przez^x03 %s^x01 !",szKilNick);
}
reset(vid);
return PLUGIN_CONTINUE;
}
#if defined DEBUG
public cmd_show_points(id,level,cid){
if( !cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED;
client_print(id,print_console,"----------Points------------");
new Players[32];
new playerCount, id2;
get_players(Players, playerCount);
for ( new i=0; i<playerCount; i++){
id2 = Players[i];
client_print(id,print_console,"[%d] P=%d(%dhs), PTR=%d(%dhs)",id2,g_points[id2][0],g_points[id2][1],g_pointsThisRound[id2][0],g_pointsThisRound[id2][1])
}
client_print(id,print_console,"--------------------------");
return PLUGIN_HANDLED;
}
#endif
Pomoże ktos?...
Użytkownik IndeS edytował ten post 06.10.2011 16:11