/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <engine>
#include <cstrike>
#include <codmod>
#include <hamsandwich>
#include <ColorChat>
#include <fun>
#define DMG_BULLET (1<<1)
new bool:ma_klase[33];
new const nazwa[] = "Ninja";
new const opis[] = "Niewidzialny na nozu | 1/6 szansy na natychmiastowe zabicie z noza | Mniejsza grawitacja";
new const bronie = 1<<CSW_KNIFE || 1<<CSW_DEAGLE;
new const zdrowie = 50;
new const kondycja = 76;
new const inteligencja = 10;
new const wytrzymalosc = 3;
public plugin_init()
{
register_plugin(nazwa, "1.0", "QTM_Peyote");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
register_event("CurWeapon","CurWeapon","be", "1=1");
register_event("ResetHUD", "ResetHUD", "abe");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_D))
{
client_print(id, print_chat, "[Ninja] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
ColorChat(id, GREEN, "Klasa premium wybrana!");
entity_set_float(id, EV_FL_gravity, 200.0/800.0);
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
entity_set_float(id, EV_FL_gravity, 800.0/800.0);
ma_klase[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_KNIFE && damagebits & DMG_BULLET && damage > 20.0 && random_num(1, 6) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
public CurWeapon(id)
{
if(!ma_klase[id])
return PLUGIN_CONTINUE;
if(get_user_weapon(id) == CSW_KNIFE)
set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 35);
else
set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
if(ma_klase[id] && read_data(2) != CSW_KNIFE)
{
set_task(0.1 ,"ma" ,id)
}
}
public ma(id)
{
strip_user_weapons(id);
give_item(id, "weapon_knife");
}
public ResetHUD(id)
{
if(ma_klase[id])
entity_set_float(id, EV_FL_gravity, 200.0/800.0);
}