http://imageshack.us.../howtomake.png/ -->> Taki.
public select_class(id,lx[]) { if(is_user_bot(id)) return new text[512] new keys if( get_user_flags(id) & ADMIN_LEVEL_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/cool.png' class='bbc_emoticon' alt='B)' /> { keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9) } else { keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8) } format(text, 511,"\r Wybierz Klase - ^n [NGS]^n\w1. Czarnoksieznik^t^tLevel :%d ^n\w2. Paladyn^tLevel :%d ^n\w3. Druid^t^tLevel :%d ^n\w4. Zabojca^tLevel :%d ^n\w5. Barbarzynca^tLevel :%d ^n\w6. Nekromanta^tLevel :%d ^n\w7. Ninja^t^tLevel :%d ^n\w8. Amazonka^t^tLevel :%d ^n\w9. Lotrzyk^t^tLevel :%d ^n\w0. \rBard \y(premium)\w^t^tLevel :%d",lx[Czarnoksieznik],lx[Paladyn],lx[Druid],lx[Zabojca],lx[Barbarzynca],lx[Nekromanta],lx[Ninja],lx[Amazonka],lx[Lotrzyk],lx[Bard] ) show_menu(id, keys, text) } public select_class_menu(id, key) { player_b_zjumpx[id] = 0 g_haskit[id] = 0 switch(key) { case 0: { player_class[id] = Czarnoksieznik aura[id] = 1 client_cmd(id,"spk ngs/klasa") } case 1: { player_class[id] = Paladyn player_b_anty2[id] = 1 client_cmd(id,"spk ngs/klasa") } case 2: { player_class[id] = Druid kameleon[id] = 1 player_b_explode[id] = 300 client_cmd(id,"spk ngs/klasa") } case 3: { player_class[id] = Zabojca player_b_zjumpx[id] = 2 player_b_mine[id] = 3 client_cmd(id,"spk ngs/klasa") } case 4: { player_class[id] = Barbarzynca client_cmd(id,"spk ngs/klasa") } case 5: { player_class[id] = Nekromanta g_haskit[id] = 1 player_b_respawn[id] = 5 player_b_vampire[id] = 7 client_cmd(id,"spk ngs/klasa") } case 6: { player_class[id] = Ninja client_cmd(id,"spk ngs/klasa") } case 7: { player_class[id] = Amazonka g_GrenadeTrap[id] = 1 client_cmd(id,"spk ngs/klasa") } case 8: { player_class[id] = Lotrzyk player_b_lotrzyk[id] = 5 player_b_darksteel[id] = 30 client_cmd(id,"spk ngs/klasa") } case 9: { player_class[id] = Bard client_cmd(id,"spk ngs/klasa") player_b_kursor2[id] = 1 } } LoadXP(id, player_class[id]) CurWeapon(id) give_knife(id) give_wlocznia(id) return PLUGIN_HANDLED }
Użytkownik Magson edytował ten post 19.09.2011 16:14