public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED;
if(get_user_attacker(idattacker) != HIT_HEAD && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
Kombinowalem rowniez z client_damage, ale to chyba jest post, wiec nie dalo rady.
Ma ktos jakis pomysl?