Szukam Pluginu który ożywia po wpisaniu komedy amx_reviev Nick...
Ps. w necie znalazłem tylko admin_revive.amx który nie działa
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
admin_revive
Temat rozp. ZBAGI, 14.01.2009 15:51
9 odpowiedzi w tym temacie
#1
Napisano 14.01.2009 15:51
#2
Napisano 14.01.2009 15:57
Ten plugin jest częścią amx_super -> http://forums.allied...ead.php?t=19542
#3
Napisano 14.01.2009 16:02
ja ta niczego nie widzę ani download ani nic,
a już na pewno nie amx_reviev
a już na pewno nie amx_reviev
#4
Napisano 14.01.2009 16:04
#6
Napisano 14.01.2009 16:07
ale ja chce same Reviev
#7
Napisano 14.01.2009 16:38
Nie chciało mi się robić za dużo tego kodu Ale znalazłem ten plugin http://forums.allied... ... amx_revive <-- łap
#8
Napisano 14.01.2009 16:54
Super o to mi chodziło ale jeszcze jedna prośba czy mógłbyś zrobić tak aby po ożywieniu nie dostawać usp,
tylko z nożem
tylko z nożem
#include <amxmodx> #include <amxmisc> #include <fakemeta> #define PLUGIN "Ultimate Revive" #define VERSION "1.1" #define AUTHOR "anakin_cstrike" new g_fade; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); register_concmd("amx_revive","revive_cmd",ADMIN_BAN,"- <player/@/@T/@CT> <hp> <armor>"); g_fade = get_user_msgid("ScreenFade"); } public revive_cmd(id,level,cid) { if(!cmd_access(id,level,cid,4)) return PLUGIN_HANDLED; new arg[32],arg2[4],arg3[4], name[32],hp,armor; read_argv(1,arg,31); read_argv(2,arg2,3); read_argv(3,arg3,3); get_user_name(id,name,31); new argc = read_argc(); if(argc < 2) {hp = 100;armor = 0;} else if(argc == 3) {hp = str_to_num(arg2);armor = 0;} else {hp = str_to_num(arg2);armor = str_to_num(arg3);} if(arg[0] == '@') { new players[32],teamname[24],tname[16],num,index,i; if(arg[1]) { if(arg[1] == 'T') { copy(tname,15,"TERRORIST"); copy(teamname,23,"Terrorist"); } else if(arg[1] == 'C' && arg[2] == 'T') { copy(tname,15,"CT"); copy(teamname,23,"Counter-Terrorist"); } else { console_print(id,"Usage: @T/@CT"); return PLUGIN_HANDLED; } get_players(players,num,"be",tname); } else { get_players(players,num); copy(teamname,23,"All"); } if(num == 0) { console_print(id,"No players in team %s",teamname); return PLUGIN_HANDLED; } for(i = 0;i < num;i++) { index = players[i]; if(is_user_alive(index)) continue; Revive(index,hp,armor); } log_amx("ADMIN %s: Revive %s with %i hp and %i armor",name,teamname,hp,armor); } else { new target = cmd_target(id,arg,3); if(!target) return PLUGIN_HANDLED; if(is_user_alive(target)) { console_print(id,"Player is allready alive !"); return PLUGIN_HANDLED; } new namet[32]; get_user_name(target,namet,31); Revive(target,hp,armor); log_amx("ADMIN %s: Revive %s with %i hp and %i armor",name,namet,hp,armor); } return PLUGIN_HANDLED; } Revive(index,hp,armor) { set_pev(index,pev_deadflag,DEAD_RESPAWNABLE); set_pev(index,pev_iuser1,0); dllfunc(DLLFunc_Think,index); engfunc(EngFunc_SetOrigin,index,Float:{-4800.0,-4800.0,-4800.0}); new array[3]; array[0] = index; array[1] = hp; array[2] = armor set_task(0.5,"respawn",0,array,3); } public respawn(array[3]) { new index = array[0]; new hp = array[1]; new armor = array[2]; if(is_user_connected(index)) { dllfunc(DLLFunc_Spawn,index); set_pev(index,pev_health,float(hp)); set_pev(index,pev_armorvalue,float(armor)); switch(get_user_team(index)) { case 1: { fm_give_item(index,"weapon_knife"); fm_give_item(index,"weapon_glock18"); fm_give_item(index,"ammo_9mm"); fm_give_item(index,"ammo_9mm"); fm_give_item(index,"ammo_9mm"); fm_give_item(index,"ammo_9mm"); } case 2: { fm_give_item(index,"weapon_knife"); fm_give_item(index,"weapon_usp"); fm_give_item(index,"ammo_45acp"); fm_give_item(index,"ammo_45acp"); fm_give_item(index,"ammo_45acp"); fm_give_item(index,"ammo_45acp"); } } Fade(index,0,255,0,30); } } stock fm_give_item(id,const item[]) { static ent ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item)); if(!pev_valid(ent)) return; static Float:originF[3] pev(id, pev_origin, originF); set_pev(ent, pev_origin, originF); set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN); dllfunc(DLLFunc_Spawn, ent); static save save = pev(ent, pev_solid); dllfunc(DLLFunc_Touch, ent, id); if(pev(ent,pev_solid) != save) return; engfunc(EngFunc_RemoveEntity, ent); } stock Fade(index,red,green,blue,alpha) { message_begin(MSG_ONE,g_fade,{0,0,0},index); write_short(1<<10); write_short(1<<10); write_short(1<<12); write_byte(red); write_byte(green); write_byte(blue); write_byte(alpha); message_end(); }
#9
Napisano 14.01.2009 17:02
Próbuj tego:
#include <amxmodx> #include <amxmisc> #include <fakemeta> #define PLUGIN "Ultimate Revive" #define VERSION "1.1" #define AUTHOR "anakin_cstrike" new g_fade; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); register_concmd("amx_revive","revive_cmd",ADMIN_BAN,"- <player/@/@T/@CT> <hp> <armor>"); g_fade = get_user_msgid("ScreenFade"); } public revive_cmd(id,level,cid) { if(!cmd_access(id,level,cid,4)) return PLUGIN_HANDLED; new arg[32],arg2[4],arg3[4], name[32],hp,armor; read_argv(1,arg,31); read_argv(2,arg2,3); read_argv(3,arg3,3); get_user_name(id,name,31); new argc = read_argc(); if(argc < 2) {hp = 100;armor = 0;} else if(argc == 3) {hp = str_to_num(arg2);armor = 0;} else {hp = str_to_num(arg2);armor = str_to_num(arg3);} if(arg[0] == '@') { new players[32],teamname[24],tname[16],num,index,i; if(arg[1]) { if(arg[1] == 'T') { copy(tname,15,"TERRORIST"); copy(teamname,23,"Terrorist"); } else if(arg[1] == 'C' && arg[2] == 'T') { copy(tname,15,"CT"); copy(teamname,23,"Counter-Terrorist"); } else { console_print(id,"Usage: @T/@CT"); return PLUGIN_HANDLED; } get_players(players,num,"be",tname); } else { get_players(players,num); copy(teamname,23,"All"); } if(num == 0) { console_print(id,"No players in team %s",teamname); return PLUGIN_HANDLED; } for(i = 0;i < num;i++) { index = players[i]; if(is_user_alive(index)) continue; Revive(index,hp,armor); } log_amx("ADMIN %s: Revive %s with %i hp and %i armor",name,teamname,hp,armor); } else { new target = cmd_target(id,arg,3); if(!target) return PLUGIN_HANDLED; if(is_user_alive(target)) { console_print(id,"Player is allready alive !"); return PLUGIN_HANDLED; } new namet[32]; get_user_name(target,namet,31); Revive(target,hp,armor); log_amx("ADMIN %s: Revive %s with %i hp and %i armor",name,namet,hp,armor); } return PLUGIN_HANDLED; } Revive(index,hp,armor) { set_pev(index,pev_deadflag,DEAD_RESPAWNABLE); set_pev(index,pev_iuser1,0); dllfunc(DLLFunc_Think,index); engfunc(EngFunc_SetOrigin,index,Float:{-4800.0,-4800.0,-4800.0}); new array[3]; array[0] = index; array[1] = hp; array[2] = armor set_task(0.5,"respawn",0,array,3); } public respawn(array[3]) { new index = array[0]; new hp = array[1]; new armor = array[2]; if(is_user_connected(index)) { dllfunc(DLLFunc_Spawn,index); set_pev(index,pev_health,float(hp)); set_pev(index,pev_armorvalue,float(armor)); Fade(index,0,255,0,30); } } stock fm_give_item(id,const item[]) { static ent ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item)); if(!pev_valid(ent)) return; static Float:originF[3] pev(id, pev_origin, originF); set_pev(ent, pev_origin, originF); set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN); dllfunc(DLLFunc_Spawn, ent); static save save = pev(ent, pev_solid); dllfunc(DLLFunc_Touch, ent, id); if(pev(ent,pev_solid) != save) return; engfunc(EngFunc_RemoveEntity, ent); } stock Fade(index,red,green,blue,alpha) { message_begin(MSG_ONE,g_fade,{0,0,0},index); write_short(1<<10); write_short(1<<10); write_short(1<<12); write_byte(red); write_byte(green); write_byte(blue); write_byte(alpha); message_end(); }
#10
Napisano 14.01.2009 17:18
Wszystko Ok,
Można zamknąć
Można zamknąć
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