Skocz do zawartości

Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
  • Rozpoczynaj nowe tematy i odpowiedaj na inne
  • Zapisz się do tematów i for, aby otrzymywać automatyczne uaktualnienia
  • Dodawaj wydarzenia do kalendarza społecznościowego
  • Stwórz swój własny profil i zdobywaj nowych znajomych
  • Zdobywaj nowe doświadczenia

Dołączona grafika Dołączona grafika

Guest Message by DevFuse
 

Zdjęcie

Problem z mapą speedrun...


  • Zamknięty Temat jest zamknięty
3 odpowiedzi w tym temacie

#1 korthagor

    Życzliwy

  • Użytkownik

Reputacja: 4
Nowy

  • Postów:28
  • Imię:sadasdas
  • Lokalizacja:Częstochowa
Offline

Napisano 20.08.2011 19:29

Czyli tak. Zrobiłem mapę speedrun i mam taki mały błąd. Kiedy włączam cs'a i mapę moim oczom ukazuje się napis "Fatal error: AllocBlock: Full".... Mapa bez problemu włącza się na grafice SOFTWARE, ale na niej jest ~30 fps i grafika to dnooo...
LOG:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\kompilatory\hlcsg.exe speedrun_grid.map -estimate -nowadtextures
Entering speedrun_grid.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.08 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.31 seconds)

Using Wadfile: \dev_colors.wad
- Contains 5 used textures, 100.00 percent of map (44 textures in wad)

Texture usage is at 0.11 mb (of 4.00 mb MAX)
0.44 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\kompilatory\hlbsp.exe speedrun_grid.map -estimate

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1010 (0.09 seconds)
BSP generation successful, writing portal file 'speedrun_grid.prt'
SolidBSP [hull 1] 500...993 (0.09 seconds)
SolidBSP [hull 2] 500...1000...1044 (0.09 seconds)
SolidBSP [hull 3] 500...1000...1012 (0.08 seconds)
0.89 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: D:\kompilatory\hlvis.exe speedrun_grid.map -estimate -full
478 portalleafs
1534 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(0.30 seconds)
LeafThread:
(6.58 seconds)
average leafs visible: 107
g_visdatasize:19319 compressed from 28680
6.91 seconds elapsed

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\kompilatory\hlrad.exe speedrun_grid.map -estimate -bounce 2 -chop 128 -extra -incremental

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 2 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 128.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ on ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

6568 faces
Create Patches : 25246 base patches
0 opaque faces
1432256 square feet [206244896.00 square inches]
14 direct lights

BuildFacelights:
(56.86 seconds)
Warning: Failed to open transfers file [speedrun_grid.inc]

visibility matrix : 38.0 megs
BuildVisLeafs:
(49.77 seconds)
MakeScales:
(22.67 seconds)
SwapTransfers:
(8.59 seconds)
Writing transfers file [speedrun_grid.inc]
Transfer Lists : 51889456 : 51.89M transfers
Indices : 16396072 : 15.64M bytes
Data : 207557824 : 197.94M bytes
GatherLight:
(2.91 seconds)
GatherLight:
(2.89 seconds)
FinalLightFace:
(2.16 seconds)
161.50 seconds elapsed [2m 41s]

----- END hlrad -----





:help:
  • +
  • -
  • 0

#2 Abes Mapper

    Repulsion Gel

  • Przyjaciel

Reputacja: 2 017
Godlike

  • Postów:7 356
  • Steam:steam
  • Imię:Sebastian
  • Lokalizacja:Sulejówek
Offline

Napisano 20.08.2011 20:45

Sprawdź czy dodatkowych tekstur nie masz większych niż 256 x 256
Jeżeli nie to najlepiej jakbyś podesłał projekt. Możesz nawet na PW
  • +
  • -
  • 0

#3 Abes Mapper

    Repulsion Gel

  • Przyjaciel

Reputacja: 2 017
Godlike

  • Postów:7 356
  • Steam:steam
  • Imię:Sebastian
  • Lokalizacja:Sulejówek
Offline

Napisano 21.08.2011 05:44

- usunąłem pseudo skyboxa
- załatałem dziury
- poprawiłem spawny

Hasło do archiwum na PW

Załączone pliki


  • +
  • -
  • 1

#4 korthagor

    Życzliwy

  • Autor tematu
  • Użytkownik

Reputacja: 4
Nowy

  • Postów:28
  • Imię:sadasdas
  • Lokalizacja:Częstochowa
Offline

Napisano 21.08.2011 09:35

Dzięki wielkie Abes za usunięcie tego leaka. Ale WOW że ten "skybox" zajmował 2 mb ;o. Masz +.
  • +
  • -
  • 0




Użytkownicy przeglądający ten temat: 0

0 użytkowników, 0 gości, 0 anonimowych