Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Round sound
Temat rozp. UnderMount, 10.01.2009 18:11
7 odpowiedzi w tym temacie
#1
Napisano 10.01.2009 18:11
Witam mam problemik bo nie wiem czy bedzie dzialac moj nowy round sound chcialbym zeby ktos zerkal
//RoundSound.amxx -by PaintLancer
#include <amxmodx>
public plugin_init()
{
register_plugin("RoundSound","1.0","PaintLancer")
register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")
}
public t_win()
{
new rand = random_num(0,2)
client_cmd(0,"stopsound")
switch(rand)
{
case 0: client_cmd(0,"spk misc/1")
case 1: client_cmd(0,"spk misc/2")
case 2: client_cmd(0,"spk misc/3")
case 4: client_cmd(0,"spk misc/4")
}
return PLUGIN_HANDLED
}
public ct_win()
{
new rand = random_num(0,2)
client_cmd(0,"stopsound")
switch(rand)
{
case 0: client_cmd(0,"spk misc/5")
case 1: client_cmd(0,"spk misc/6")
case 2: client_cmd(0,"spk misc/7")
case 3: client_cmd(0,"spk misc/8")
}
return PLUGIN_HANDLED
}
public plugin_precache()
{
precache_sound("misc/1.mp3")
precache_sound("misc/2.mp3")
precache_sound("misc/3.mp3")
precache_sound("misc/4.mp3")
precache_sound("misc/5.mp3")
precache_sound("misc/6.mp3")
precache_sound("misc/7.mp3")
precache_sound("misc/8.mp3")
return PLUGIN_CONTINUE
}
//RoundSound.amxx -by PaintLancer
#include <amxmodx>
public plugin_init()
{
register_plugin("RoundSound","1.0","PaintLancer")
register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")
}
public t_win()
{
new rand = random_num(0,2)
client_cmd(0,"stopsound")
switch(rand)
{
case 0: client_cmd(0,"spk misc/1")
case 1: client_cmd(0,"spk misc/2")
case 2: client_cmd(0,"spk misc/3")
case 4: client_cmd(0,"spk misc/4")
}
return PLUGIN_HANDLED
}
public ct_win()
{
new rand = random_num(0,2)
client_cmd(0,"stopsound")
switch(rand)
{
case 0: client_cmd(0,"spk misc/5")
case 1: client_cmd(0,"spk misc/6")
case 2: client_cmd(0,"spk misc/7")
case 3: client_cmd(0,"spk misc/8")
}
return PLUGIN_HANDLED
}
public plugin_precache()
{
precache_sound("misc/1.mp3")
precache_sound("misc/2.mp3")
precache_sound("misc/3.mp3")
precache_sound("misc/4.mp3")
precache_sound("misc/5.mp3")
precache_sound("misc/6.mp3")
precache_sound("misc/7.mp3")
precache_sound("misc/8.mp3")
return PLUGIN_CONTINUE
}
#2
Napisano 10.01.2009 18:15
precache_sound("misc/1.mp3")
precache_sound("misc/2.mp3")
precache_sound("misc/3.mp3")
precache_sound("misc/4.mp3")
precache_sound("misc/5.mp3")
precache_sound("misc/6.mp3")
precache_sound("misc/7.mp3")
precache_sound("misc/8.mp3")
musi być :
precache_sound("sound/misc/2.mp3") precache_sound("sound/misc/3.mp3") precache_sound("sound/misc/4.mp3") precache_sound("sound/misc/5.mp3") precache_sound("sound/misc/6.mp3") precache_sound("sound/misc/7.mp3") precache_sound("sound/misc/8.mp3")
#3
Napisano 10.01.2009 18:15
case 0: client_cmd(0,"spk misc/1")
spk jest od wav a od mp3 jest mp3 play
#4
Napisano 10.01.2009 18:19
bez tej 1 mam zrobic to jak bedzie mi muza grala ??
[ Dodano: 10-01-2009, 18:29 ]
Wgralem wszystko tak jak napisaliscie i mzue pobiera ale nie gra.
[ Dodano: 10-01-2009, 18:31 ]
//RoundSound.amxx -by PaintLancer
#include <amxmodx>
public plugin_init()
{
register_plugin("RoundSound","1.0","PaintLancer")
register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")
}
public t_win()
{
new rand = random_num(0,3)
client_cmd(0,"mp3 stop")
switch(rand)
{
case 0: client_cmd(0,"mp3 loop misc/1")
case 1: client_cmd(0,"mp3 loop misc/2")
case 2: client_cmd(0,"mp3 loop misc/3")
case 4: client_cmd(0,"mp3 loop misc/4")
}
return PLUGIN_HANDLED
}
public ct_win()
{
new rand = random_num(0,4)
client_cmd(0,"mp3 stop")
switch(rand)
{
case 0: client_cmd(0,"mp3 loop misc/5")
case 1: client_cmd(0,"mp3 loop misc/6")
case 2: client_cmd(0,"mp3 loop misc/7")
case 3: client_cmd(0,"mp3 loop misc/8")
}
return PLUGIN_HANDLED
}
public plugin_precache()
{
precache_sound("misc/2.mp3")
precache_sound("misc/3.mp3")
precache_sound("misc/4.mp3")
precache_sound("misc/5.mp3")
precache_sound("misc/6.mp3")
precache_sound("misc/7.mp3")
precache_sound("misc/8.mp3")
return PLUGIN_CONTINUE
}
Dodalem plik amxx do plugins i dopisalem linike roundsound.amxx do plugins.ini
[ Dodano: 10-01-2009, 18:29 ]
Wgralem wszystko tak jak napisaliscie i mzue pobiera ale nie gra.
[ Dodano: 10-01-2009, 18:31 ]
//RoundSound.amxx -by PaintLancer
#include <amxmodx>
public plugin_init()
{
register_plugin("RoundSound","1.0","PaintLancer")
register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")
}
public t_win()
{
new rand = random_num(0,3)
client_cmd(0,"mp3 stop")
switch(rand)
{
case 0: client_cmd(0,"mp3 loop misc/1")
case 1: client_cmd(0,"mp3 loop misc/2")
case 2: client_cmd(0,"mp3 loop misc/3")
case 4: client_cmd(0,"mp3 loop misc/4")
}
return PLUGIN_HANDLED
}
public ct_win()
{
new rand = random_num(0,4)
client_cmd(0,"mp3 stop")
switch(rand)
{
case 0: client_cmd(0,"mp3 loop misc/5")
case 1: client_cmd(0,"mp3 loop misc/6")
case 2: client_cmd(0,"mp3 loop misc/7")
case 3: client_cmd(0,"mp3 loop misc/8")
}
return PLUGIN_HANDLED
}
public plugin_precache()
{
precache_sound("misc/2.mp3")
precache_sound("misc/3.mp3")
precache_sound("misc/4.mp3")
precache_sound("misc/5.mp3")
precache_sound("misc/6.mp3")
precache_sound("misc/7.mp3")
precache_sound("misc/8.mp3")
return PLUGIN_CONTINUE
}
Dodalem plik amxx do plugins i dopisalem linike roundsound.amxx do plugins.ini
#5
Napisano 10.01.2009 18:46
Zgubiłeś:
precache_sound("misc/1.mp3")
Nie zrobiłeś co napisał kolega chOOp'ek
PS:A kompilowałeś to w góle do postaci *.amxx ?
PS2: Polecam ci to:
precache_sound("misc/1.mp3")
Nie zrobiłeś co napisał kolega chOOp'ek
PS:A kompilowałeś to w góle do postaci *.amxx ?
PS2: Polecam ci to:
#include <amxmodx> new const sounds_ct[][] = {"sound/misc/1.mp3","sound/misc/2.mp3","sound/misc/3.mp3","sound/misc/4.mp3","sound/misc/5.mp3"} new const sounds_terro[][] = {"sound/misc/6.mp3","sound/misc/7.mp3","sound/misc/8.mp3"} public plugin_init() { register_plugin("RoundSoundy","1","Sal") register_event("SendAudio", "ct", "a", "2&%!MRAD_ctwin") register_event("SendAudio", "terro", "a", "2&%!MRAD_terwin") } public plugin_precache() { new i for(i = 0; i < sizeof sounds_ct; i++) precache_generic(sounds_ct[i]) new u for(u = 0; u < sizeof sounds_terro; u++) precache_generic(sounds_terro[u]) } public ct() { client_cmd(0,"stopsound") client_cmd(0, "mp3 stop") client_cmd(0, "mp3 play %s", sounds_ct[random_num(0, charsmax(sounds_ct))] ) } public terro() { client_cmd(0,"stopsound") client_cmd(0, "mp3 stop") client_cmd(0, "mp3 play %s", sounds_terro[random_num(0, charsmax(sounds_terro))] ) }
#6
Napisano 10.01.2009 18:55
to co ja mam juz z tym zrobic dopisalem ta linike i tearz mam przez ta strone zrobic to co napisales i nazwac roundsound
Sory ale jak by ktos mogl to zrobil mi te sma i amxx a ja bym wkleil pomogl jzu dalem.
Sory ale jak by ktos mogl to zrobil mi te sma i amxx a ja bym wkleil pomogl jzu dalem.
#7
Napisano 10.01.2009 20:12
Prosz.
Załączone pliki
#8
Napisano 11.01.2009 01:12
jak cos to pw i odblokuje
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