Hiroshima podał Ci funkcję z csx.
W FM raczej nie ma takiego forwardu
FM_PrecacheModel = 1, // done
FM_PrecacheSound, // done
FM_SetModel, // done
FM_ModelIndex, // done
FM_ModelFrames, // done
FM_SetSize, // done
FM_ChangeLevel, // done
FM_VecToYaw, // done
FM_VecToAngles, // done
FM_MoveToOrigin, // done
FM_ChangeYaw, // done
FM_ChangePitch, // done
FM_FindEntityByString, // done
FM_GetEntityIllum, // done
FM_FindEntityInSphere, // done
FM_FindClientInPVS, // done
FM_EntitiesInPVS, // done
FM_MakeVectors, // done
FM_AngleVectors, // done
FM_CreateEntity, // done
FM_RemoveEntity, // done
FM_CreateNamedEntity, // done
FM_MakeStatic, // done
FM_EntIsOnFloor, // done
FM_DropToFloor, // done
FM_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode); -- does't work as of 0.20 RC2
FM_SetOrigin, // done
FM_EmitSound, // done
FM_EmitAmbientSound, // done
FM_TraceLine, // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
FM_TraceToss, // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr); -- does't work as of 0.20 RC2
FM_TraceMonsterHull, // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
FM_TraceHull, // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
FM_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); -- does't work as of 0.20 RC2
FM_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 ); -- does't work as of 0.20 RC2
FM_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
FM_GetAimVector, // done
FM_ParticleEffect, // done
FM_LightStyle, // done
FM_DecalIndex, // done
FM_PointContents, // done
FM_MessageBegin, // done
FM_MessageEnd, // done
FM_WriteByte, // done
FM_WriteChar, // done
FM_WriteShort, // done
FM_WriteLong, // done
FM_WriteAngle, // done
FM_WriteCoord, // done
FM_WriteString, // done
FM_WriteEntity, // done
FM_CVarGetFloat, // done
FM_CVarGetString, // done
FM_CVarSetFloat, // done
FM_CVarSetString, // done
FM_FreeEntPrivateData, // done
FM_SzFromIndex, // done
FM_AllocString, // done
FM_RegUserMsg, // done
FM_AnimationAutomove, // done
FM_GetBonePosition, // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); -- does't work as of 0.20 RC2
FM_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); -- does't work as of 0.20 RC2
FM_SetView, // done
FM_Time, // done
FM_CrosshairAngle, // done
FM_FadeClientVolume, // done
FM_SetClientMaxspeed, // done
FM_CreateFakeClient, // done
FM_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec ); -- does't work as of 0.20 RC2
FM_NumberOfEntities, // done
FM_StaticDecal, // done
FM_PrecacheGeneric, // done
FM_BuildSoundMsg, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); -- does't work as of 0.20 RC2
FM_GetPhysicsKeyValue, // done
FM_SetPhysicsKeyValue, // done
FM_GetPhysicsInfoString,// done
FM_PrecacheEvent, // done
FM_PlaybackEvent, // done
FM_CheckVisibility, //) (
FM_GetCurrentPlayer, // done
FM_CanSkipPlayer, // done
FM_SetGroupMask, //done
FM_Voice_GetClientListening, // done
FM_Voice_SetClientListening, // done
FM_InfoKeyValue, // done
FM_SetKeyValue, // done
FM_SetClientKeyValue, // done
FM_GetPlayerAuthId, // done
FM_GetPlayerWONId, // done
FM_IsMapValid, // done
FM_Spawn, // done
FM_Think, // done
FM_Use, // done
FM_Touch, // done
FM_Blocked, // done
FM_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd ); -- does't work as of 0.20 RC2
FM_SetAbsBox, // done
FM_ClientConnect, // done
FM_ClientDisconnect, // done
FM_ClientKill, // done
FM_ClientPutInServer, // done
FM_ClientCommand, // done
FM_ServerDeactivate, // done
FM_PlayerPreThink, // done
FM_PlayerPostThink, // done
FM_StartFrame, // done
FM_ParmsNewLevel, // done
FM_ParmsChangeLevel, // done
// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
FM_GetGameDescription, // done
// Spectator funcs
FM_SpectatorConnect, // done
FM_SpectatorDisconnect, // done
FM_SpectatorThink, // done
// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
FM_Sys_Error, // done
FM_PM_FindTextureType, // done
FM_RegisterEncoders, // done
// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
// Create baselines for certain "unplaced" items.
FM_CreateInstancedBaseline, // done
FM_AllowLagCompensation, // done
FM_AlertMessage, //done (at_type, message[])
};