A ja mam z tym problem
Error: Undefined symbol "sprite_smoke1" on line 14366
edit///
wywaliłem kod tam gdzie błąd mam z kodu teraz jest taki :
public add_bonus_korzen(attacker_id,id)
{
if(player_class[attacker_id] == Diablo && (random_num(1,5) == 1) && get_user_team(attacker_id) != get_user_team(id)){
if (!is_user_alive(id))
return PLUGIN_HANDLED
if (zatakowany[id] == 1)
return PLUGIN_HANDLED
NE_ULT_Entangle(id)
zatakowany[id] = 1
}
return PLUGIN_HANDLED
}
stock Create_TE_BEAMFOLLOW(entity, iSprite, life, width, red, green, blue, alpha){
message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
write_byte( TE_BEAMFOLLOW )
write_short( entity ) // entity
write_short( iSprite ) // model
write_byte( life ) // life
write_byte( width ) // width
write_byte( red ) // red
write_byte( green ) // green
write_byte( blue ) // blue
write_byte( alpha ) // brightness
message_end()
}
public Create_TE_BE(start[3], end[3],startFrame, frameRate, life, width, noise, red, green, blue, alpha, spid,sprite){
message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
write_byte( TE_BEAMPOINTS )
write_coord( start[0] )
write_coord( start[1] )
write_coord( start[2] )
write_coord( end[0] )
write_coord( end[1] )
write_coord( end[2] )
write_short( sprite ) // model
write_byte( startFrame ) // start frame
write_byte( frameRate ) // framerate
write_byte( life ) // life
write_byte( width ) // width
write_byte( noise ) // noise
write_byte( red ) // red
write_byte( green ) // green
write_byte( blue ) // blue
write_byte( alpha ) // brightness
write_byte( spid ) // speed
message_end()
}
public NE_ULT_Entangle(iEnemy )
{
// Follow the user until they stop moving...
new parm[4];
parm[0] = iEnemy;
parm[1] = 0;
parm[2] = 0;
parm[3] = 0;
_NE_ULT_EntangleWait( parm );
}
// Wait for the user to stop moving
public _NE_ULT_EntangleWait( parm[4] )
{
new id = parm[0];
new vOrigin[3];
get_user_origin( id, vOrigin );
// Checking to see if the user has actually stopped yet?
if ( vOrigin[0] == parm[1] && vOrigin[1] == parm[2] && vOrigin[2] == parm[3] )
{
NE_ULT_EntangleEffect( id )
}
else
{
parm[1] = vOrigin[0];
parm[2] = vOrigin[1];
parm[3] = vOrigin[2];
set_task( 0.1, "_NE_ULT_EntangleWait", TASK_ENTANGLEWAIT + id, parm, 4 );
}
return;
}
public NE_ULT_EntangleEffect( id )
{
if(!is_user_alive(id)) return 1;
totemstop[id] = 1
set_speedchange(id)
set_task( 10.0, "off_zamroz",TASK_ENTANGLEWAIT + id)
// Get the user's origin
new vOrigin[3];
get_user_origin( id, vOrigin );
// Play the entangle sound
emit_sound( id, CHAN_STATIC, "diablosound/korzen.wav", 1.0, ATTN_NORM, 0, PITCH_NORM );
new iStart[3], iEnd[3], iHeight;
new iRadius = 20, iCounter = 0;
new x1, y1, x2, y2;
// Some sweet crap that I don't understand courtesy of SpaceDude - draws the "cylinder" around the player
while ( iCounter <= 7 )
{
if ( iCounter == 0 || iCounter == 8 )
x1 = -iRadius;
else if ( iCounter == 1 || iCounter == 7 )
x1 = -iRadius * 100/141;
else if ( iCounter == 2 || iCounter == 6 )
x1 = 0;
else if ( iCounter == 3 || iCounter == 5 )
x1 = iRadius*100/141
else if ( iCounter == 4 )
x1 = iRadius
if ( iCounter <= 4 )
y1 = sqroot( iRadius*iRadius-x1*x1 );
else
y1 = -sqroot( iRadius*iRadius-x1*x1 );
++iCounter;
if ( iCounter == 0 || iCounter == 8 )
x2 = -iRadius;
else if ( iCounter == 1 || iCounter==7 )
x2 = -iRadius*100/141;
else if ( iCounter == 2 || iCounter==6 )
x2 = 0;
else if ( iCounter == 3 || iCounter==5 )
x2 = iRadius*100/141;
else if ( iCounter == 4 )
x2 = iRadius;
if ( iCounter <= 4 )
y2 = sqroot( iRadius*iRadius-x2*x2 );
else
y2 = -sqroot( iRadius*iRadius-x2*x2 );
iHeight = 16 + 2 * iCounter;
while ( iHeight > -40 )
{
iStart[0] = vOrigin[0] + x1;
iStart[1] = vOrigin[1] + y1;
iStart[2] = vOrigin[2] + iHeight;
iEnd[0] = vOrigin[0] + x2;
iEnd[1] = vOrigin[1] + y2;
iEnd[2] = vOrigin[2] + iHeight + 2;
Create_TE_BE( iStart, iEnd, 0, 0, 100, 10, 5, 10, 108, 23, 255, 0 ,sprite_beam);
iHeight -= 16;
}
}
return 0;
}
Użytkownik Majster VVirus edytował ten post 11.08.2011 13:48