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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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CS

Problem z Zrobiona mapa

CS

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#1 Kodi

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Napisano 31.07.2011 20:36

Witam zrobilem dzis mape i natrafilem na male problemy :
o to logi :

** Zadanie.....
** Rozkaz > Katalog gry
** Parametry> C:\Program Files\Steam\steamapps\falek272\counter-strike\cstrike


** Zadanie.....
** Rozkaz > Kopiuj
** Parametry> "C:\Users\Rafal\Desktop\eb_csdreams.map" "C:\Program Files\Steam\steamapps\falek272\counter-strike\cstrike_polish\maps\eb_csdreams.map"


** Zadanie.....
** Rozkaz > C:\Users\Rafal\Desktop\Counter\hamer\zhlt321\hlcsg.exe
** Parametry> "C:\Program Files\Steam\steamapps\falek272\counter-strike\cstrike_polish\maps\eb_csdreams"

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]

If you have a Compile error with this stage of compile, please check
[url=http://www.zhlt.info]ZHLT - Official Zoner's Half-Life Tools reference[/url] or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: C:\Users\Rafal\Desktop\Counter\hamer\zhlt321\hlcsg.exe "C:\Program Files\Steam\steamapps\falek272\counter-strike\cstrike_polish\maps\eb_csdreams"
Entering C:\Program Files\Steam\steamapps\falek272\counter-strike\cstrike_polish\maps\eb_csdreams.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...50%...60%...80%...90%... (0.02 seconds)
SetModelCenters:
10%...50%...60%... (0.00 seconds)
CSGBrush:
20%...30%...40%...50%...70%...80%...90%... (0.23 seconds)

Using Wadfile: \users\rafal\desktop\counter\hamer\paczka wad'ów\chateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \users\rafal\desktop\counter\hamer\paczka wad'ów\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \users\rafal\desktop\counter\hamer\paczka wad'ów\cs_cbble.wad
- Contains 3 used textures, 100.00 percent of map (61 textures in wad)

Texture usage is at 0.21 mb (of 4.00 mb MAX)
0.28 seconds elapsed

----- END hlcsg -----




** Zadanie.....
** Rozkaz > C:\Users\Rafal\Desktop\Counter\hamer\zhlt321\hlbsp.exe
** Parametry> "C:\Program Files\Steam\steamapps\falek272\counter-strike\cstrike_polish\maps\eb_csdreams"

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]

If you have a Compile error with this stage of compile, please check
[url=http://www.zhlt.info]ZHLT - Official Zoner's Half-Life Tools reference[/url] or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: C:\Users\Rafal\Desktop\Counter\hamer\zhlt321\hlbsp.exe "C:\Program Files\Steam\steamapps\falek272\counter-strike\cstrike_polish\maps\eb_csdreams"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...678 (0.08 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-1676, 464, 256)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...613 (0.06 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ ( -53, 159, 192)
SolidBSP [hull 2] 500...602 (0.06 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_deathmatch @ ( -53, 159, 192)
SolidBSP [hull 3] 500...618 (0.05 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ ( -53, 159, 192)
1.30 seconds elapsed

----- END hlbsp -----



Gdy wchodze na serwa wywala mnie z bledem "allocblock full"

a jak szukam bledow to niema ....

#2 MieTeK_

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Napisano 31.07.2011 22:26

Najpierw załataj dziurę na mapie...
Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-1676, 464, 256)
Error: 
  A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

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