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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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#1 anachaj

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Napisano 28.07.2011 19:57

Log błędu przy kompilacji mapy , wie ktoś oco chodzi?

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: D:\POBIER~1\VHE\Docs\hlcsg.exe D:\Pobieranie\VHE\jail_mps_old 
Entering D:\Pobieranie\VHE\jail_mps_old.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (0.05 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (0.14 seconds)

Using Wadfile: \gry\valve\valve\halflife.wad
 - Contains 13 used textures, 92.86 percent of map (3116 textures in wad)
Using Wadfile: \gry\valve\cstrike\tswad.wad
 - Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \gry\valve\cstrike\cstrike.wad
 - Contains 1 used texture, 7.14 percent of map (123 textures in wad)
Using Wadfile: \gry\valve\cstrike\cs_dust.wad
 - Contains 0 used textures, 0.00 percent of map (28 textures in wad)

added 5 additional animating textures.
Texture usage is at 0.23 mb (of 4.00 mb MAX)
0.20 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: D:\POBIER~1\VHE\Docs\hlbsp.exe D:\Pobieranie\VHE\jail_mps_old 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 279 (0.00 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-480,-160, 256)
Error: 
  A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 253 (0.02 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-480,-160, 256)
SolidBSP [hull 2] 253 (0.00 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (-480,-160, 256)
SolidBSP [hull 3] 262 (0.00 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-480,-160, 256)
0.36 seconds elapsed

-----   END   hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: D:\POBIER~1\VHE\Docs\hlvis.exe D:\Pobieranie\VHE\jail_mps_old 
>> There was a problem compiling the map.
>> Check the file D:\Pobieranie\VHE\jail_mps_old.log for the cause.

-----   END   hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: D:\POBIER~1\VHE\Docs\hlrad.exe D:\Pobieranie\VHE\jail_mps_old 
>> There was a problem compiling the map.
>> Check the file D:\Pobieranie\VHE\jail_mps_old.log for the cause.

-----   END   hlrad -----




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#2 Abes Mapper

    Repulsion Gel

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Napisano 28.07.2011 20:02

Błędy mapy i problemy z kompilacją - AMXX.pl: Support AMX Mod X
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