hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: D:\POBIER~1\VHE\Docs\hlcsg.exe D:\Pobieranie\VHE\jail_mps_old Entering D:\Pobieranie\VHE\jail_mps_old.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.05 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.14 seconds) Using Wadfile: \gry\valve\valve\halflife.wad - Contains 13 used textures, 92.86 percent of map (3116 textures in wad) Using Wadfile: \gry\valve\cstrike\tswad.wad - Contains 0 used textures, 0.00 percent of map (29 textures in wad) Using Wadfile: \gry\valve\cstrike\cstrike.wad - Contains 1 used texture, 7.14 percent of map (123 textures in wad) Using Wadfile: \gry\valve\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) added 5 additional animating textures. Texture usage is at 0.23 mb (of 4.00 mb MAX) 0.20 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: D:\POBIER~1\VHE\Docs\hlbsp.exe D:\Pobieranie\VHE\jail_mps_old Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 279 (0.00 seconds) Warning: === LEAK in hull 0 === Entity info_player_start @ (-480,-160, 256) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated SolidBSP [hull 1] 253 (0.02 seconds) Warning: === LEAK in hull 1 === Entity info_player_start @ (-480,-160, 256) SolidBSP [hull 2] 253 (0.00 seconds) Warning: === LEAK in hull 2 === Entity info_player_start @ (-480,-160, 256) SolidBSP [hull 3] 262 (0.00 seconds) Warning: === LEAK in hull 3 === Entity info_player_start @ (-480,-160, 256) 0.36 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: D:\POBIER~1\VHE\Docs\hlvis.exe D:\Pobieranie\VHE\jail_mps_old >> There was a problem compiling the map. >> Check the file D:\Pobieranie\VHE\jail_mps_old.log for the cause. ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: D:\POBIER~1\VHE\Docs\hlrad.exe D:\Pobieranie\VHE\jail_mps_old >> There was a problem compiling the map. >> Check the file D:\Pobieranie\VHE\jail_mps_old.log for the cause. ----- END hlrad -----
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Błąd kompilacji
Temat rozp. anachaj, 28.07.2011 19:57
1 odpowiedź w tym temacie
#1
Napisano 28.07.2011 19:57
Log błędu przy kompilacji mapy , wie ktoś oco chodzi?
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