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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Przerobienie pluginu respawn.

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#1 Raitaa

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Napisano 30.06.2011 12:52

Witam proszę o przerobienie tego pluginu tak, aby TT odradzał się tylko z nożem (Deathrun).

/* AMXX Mod script.
*
* (c) Copyright 2004, developed by Geesu
* This file is provided as is (no warranties).
*
* Changelog
* 1.1:
*   Added /respawn command to spawn a player if they're dead
*   Added a public cvar
* 1.0:
*    Pistols are now given to players when they respawn
*    sv_checkpistols cvar added, if this is set to 0, then players will always spawn with a pistol, otherwise they will only spawn with a pistol when it is not scoutzknivez and not a ka map
*    sv_respawn cvar added, set this to 0 to disable the plugin
*/

new const VERSION[] =    "1.1"

#include <amxmodx>
#include <fun>
#include <cstrike>

#define DISABLE_CS 0

// team ids
#define UNASSIGNED 0
#define TS 1
#define CTS 2
#define AUTO_TEAM 5

new bool:g_PistolsDisabled = false

public plugin_init(){

    register_plugin("Respawn Forever", VERSION, "Pimp Daddy (OoTOAoO)")

    register_event("DeathMsg","on_Death","a")
   
    register_cvar("sv_checkpistols", "1")
    register_cvar("sv_respawn", "1")
    register_cvar("respawn_forever_version", VERSION, FCVAR_SERVER)

    register_clcmd("say","on_Chat")
    register_clcmd("say_team","on_Chat")
}

public on_Chat(id)
{
    if ( !get_cvar_num("sv_respawn") )
    {
        client_print(id, print_chat, "* Respawn plugin disabled")
        return PLUGIN_CONTINUE
    }

    new szSaid[32]
    read_args(szSaid, 31)

    if (equali(szSaid,"^"/respawn^"") || equali(szSaid,"^"respawn^""))
    {
        spawn_func(id)
    }
}

public check_pistols()
{
    /* Determine if we should give players a pistol or not */
    if ( get_cvar_num("sv_checkpistols") )
    {
        set_task(1.0, "check_pistols")
        new mapname[32]
        get_mapname(mapname,31)
        if ( containi(mapname,"ka_")!=-1 || containi(mapname,"scoutzknivez")!=-1 )
                g_PistolsDisabled = true
    }
}

public spawn_func(id)
{
    new parm[1]
    parm[0]=id
   
    /* Spawn the player twice to avoid the HL engine bug */
    set_task(0.5,"player_spawn",72,parm,1)
    set_task(0.7,"player_spawn",72,parm,1)

    /* Then give them a suit and a knife */
    set_task(0.9,"player_giveitems",72,parm,1)
}

public on_Death()
{
    if ( !get_cvar_num("sv_respawn") )
        return PLUGIN_CONTINUE
   
    new victim_id = read_data(2)
   
    spawn_func( victim_id )

    return PLUGIN_CONTINUE
}

public player_giveitems(parm[1])
{
    new id = parm[0]

    give_item(id, "item_suit")
    give_item(id, "weapon_knife")

    /* Determines if a players should be given a pistol */
    if ( !g_PistolsDisabled )
    {
        new wpnList[32] = 0, number = 0, bool:foundGlock = false, bool:foundUSP = false
        get_user_weapons(id,wpnList,number)
       
        /* Determine if the player already has a pistol */
        for (new i = 0;i < number;i++)
        {
            if (wpnList[i] == CSW_GLOCK18)
                foundGlock = true
            if (wpnList[i] == CSW_USP)
                foundUSP = true
        }
       
        /* Give a T his/her pistol */
        if ( get_user_team(id)==TS && !foundGlock )
        {
                give_item(id,"weapon_glock18")
                give_item(id,"ammo_9mm")
                give_item(id,"ammo_9mm")
        }
        /* Give a CT his/her pistol */
        else if ( get_user_team(id)==CTS && !foundUSP )
        {
                give_item(id,"weapon_usp")
                give_item(id,"ammo_45acp")
                give_item(id,"ammo_45acp")
        }
    }

    return PLUGIN_CONTINUE
}

public player_spawn(parm[1])
{
    spawn(parm[0])
}

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#2 ;((

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Napisano 30.06.2011 12:58

/* AMXX Mod script.

*

* (c) Copyright 2004, developed by Geesu

* This file is provided as is (no warranties).

*

* Changelog

* 1.1:

*   Added /respawn command to spawn a player if they're dead

*   Added a public cvar

* 1.0:

*    Pistols are now given to players when they respawn

*    sv_checkpistols cvar added, if this is set to 0, then players will always spawn with a pistol, otherwise they will only spawn with a pistol when it is not scoutzknivez and not a ka map

*    sv_respawn cvar added, set this to 0 to disable the plugin

*/



new const VERSION[] =    "1.1"



#include <amxmodx>

#include <fun>

#include <cstrike>



#define DISABLE_CS 0



// team ids

#define UNASSIGNED 0

#define TS 1

#define CTS 2

#define AUTO_TEAM 5



new bool:g_PistolsDisabled = false



public plugin_init(){



    register_plugin("Respawn Forever", VERSION, "Pimp Daddy (OoTOAoO)")



    register_event("DeathMsg","on_Death","a")

   

    register_cvar("sv_checkpistols", "1")

    register_cvar("sv_respawn", "1")

    register_cvar("respawn_forever_version", VERSION, FCVAR_SERVER)



    register_clcmd("say","on_Chat")

    register_clcmd("say_team","on_Chat")

}



public on_Chat(id)

{

    if ( !get_cvar_num("sv_respawn") )

    {

        client_print(id, print_chat, "* Respawn plugin disabled")

        return PLUGIN_CONTINUE

    }



    new szSaid[32]

    read_args(szSaid, 31)



    if (equali(szSaid,"^"/respawn^"") || equali(szSaid,"^"respawn^""))

    {

        spawn_func(id)

    }

}



public check_pistols()

{

    /* Determine if we should give players a pistol or not */

    if ( get_cvar_num("sv_checkpistols") )

    {

        set_task(1.0, "check_pistols")

        new mapname[32]

        get_mapname(mapname,31)

        if ( containi(mapname,"ka_")!=-1 || containi(mapname,"scoutzknivez")!=-1 )

                g_PistolsDisabled = true

    }

}



public spawn_func(id)

{

    new parm[1]

    parm[0]=id

   

    /* Spawn the player twice to avoid the HL engine bug */

    set_task(0.5,"player_spawn",72,parm,1)

    set_task(0.7,"player_spawn",72,parm,1)



    /* Then give them a suit and a knife */

    set_task(0.9,"player_giveitems",72,parm,1)

}



public on_Death()

{

    if ( !get_cvar_num("sv_respawn") )

        return PLUGIN_CONTINUE

   

    new victim_id = read_data(2)

   

    spawn_func( victim_id )



    return PLUGIN_CONTINUE

}



public player_giveitems(parm[1])

{

    new id = parm[0]



    give_item(id, "item_suit")

    give_item(id, "weapon_knife")



    /* Determines if a players should be given a pistol */

    if ( !g_PistolsDisabled )

    {

        new wpnList[32] = 0, number = 0, bool:foundGlock = false, bool:foundUSP = false

        get_user_weapons(id,wpnList,number)

       

        /* Determine if the player already has a pistol */

        for (new i = 0;i < number;i++)

        {

            if (wpnList[i] == CSW_GLOCK18)

                foundGlock = true

            if (wpnList[i] == CSW_USP)

                foundUSP = true

        }

       

        /* Give a T his/her pistol */

        if ( get_user_team(id)==TS && !foundGlock )

        {

                give_item(id,"weapon_knife")

                //give_item(id,"weapon_glock18")

                // give_item(id,"ammo_9mm")

                // give_item(id,"ammo_9mm")

        }

        /* Give a CT his/her pistol */

        else if ( get_user_team(id)==CTS && !foundUSP )

        {

                give_item(id,"weapon_usp")

                give_item(id,"ammo_45acp")

                give_item(id,"ammo_45acp")

        }

    }



    return PLUGIN_CONTINUE

}



public player_spawn(parm[1])

{

    spawn(parm[0])

}

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#3 Raitaa

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Napisano 30.06.2011 13:20

Wszystko działa :) Dziękuję !
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