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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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#1 Quindo

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Napisano 27.06.2011 21:54

Witam

Przezucam sie jako admin na spect a mimo to moge normalnie grac. Jestem przeciwko TT i CT -_-

Wgralem plugin na autorespawn :

/* AMXX Mod script.
*
* © Copyright 2004, developed by Geesu
* This file is provided as is (no warranties). 
*
* Changelog
* 1.1:
*   Added /respawn command to spawn a player if they're dead
*   Added a public cvar
* 1.0: 
*       Pistols are now given to players when they respawn
*       sv_checkpistols cvar added, if this is set to 0, then players will always spawn with a pistol, otherwise they will only spawn with a pistol when it is not scoutzknivez and not a ka map
*       sv_respawn cvar added, set this to 0 to disable the plugin
*/

new const VERSION[] =   "1.1"

#include <amxmodx>
#include <fun>
#include <cstrike>

#define DISABLE_CS 0

// team ids 
#define UNASSIGNED 0 
#define TS 1 
#define CTS 2 
#define AUTO_TEAM 5 

new bool:g_PistolsDisabled = false

public plugin_init(){

        register_plugin("Respawn Forever", VERSION, "Pimp Daddy (OoTOAoO)")

        register_event("DeathMsg","on_Death","a")
        
        register_cvar("sv_checkpistols", "1")
        register_cvar("sv_respawn", "1")
        register_cvar("respawn_forever_version", VERSION, FCVAR_SERVER)

        register_clcmd("say","on_Chat")
        register_clcmd("say_team","on_Chat")
}

public on_Chat(id)
{
        if ( !get_cvar_num("sv_respawn") )
        {
                client_print(id, print_chat, "* Respawn plugin disabled")
                return PLUGIN_CONTINUE
        }

        new szSaid[32]
        read_args(szSaid, 31) 

        if (equali(szSaid,"^"/respawn^"") || equali(szSaid,"^"respawn^""))
        {
                spawn_func(id)
        }
}

public check_pistols()
{
        /* Determine if we should give players a pistol or not */
        if ( get_cvar_num("sv_checkpistols") )
        {
                set_task(1.0, "check_pistols")
                new mapname[32]
                get_mapname(mapname,31) 
                if ( containi(mapname,"ka_")!=-1 || containi(mapname,"scoutzknivez")!=-1 )
                                g_PistolsDisabled = true
        }
}

public spawn_func(id)
{
        new parm[1]
        parm[0]=id
        
        /* Spawn the player twice to avoid the HL engine bug */
        set_task(0.5,"player_spawn",72,parm,1)
        set_task(0.7,"player_spawn",72,parm,1)

        /* Then give them a suit and a knife */
        set_task(0.9,"player_giveitems",72,parm,1)
}

public on_Death()
{
        if ( !get_cvar_num("sv_respawn") )
                return PLUGIN_CONTINUE
        
        new victim_id = read_data(2)
        
        spawn_func( victim_id )

        return PLUGIN_CONTINUE
}

public player_giveitems(parm[1])
{
        new id = parm[0]

        give_item(id, "item_suit")
        give_item(id, "weapon_knife")

        /* Determines if a players should be given a pistol */
        if ( !g_PistolsDisabled )
        {
                new wpnList[32] = 0, number = 0, bool:foundGlock = false, bool:foundUSP = false 
                get_user_weapons(id,wpnList,number)
                
                /* Determine if the player already has a pistol */
                for (new i = 0;i < number;i++)
                { 
                        if (wpnList[i] == CSW_GLOCK18) 
                                foundGlock = true 
                        if (wpnList[i] == CSW_USP) 
                                foundUSP = true 
                }
                
                /* Give a T his/her pistol */
                if ( get_user_team(id)==TS && !foundGlock )
                {
                                give_item(id,"weapon_glock18")
                                give_item(id,"ammo_9mm")
                                give_item(id,"ammo_9mm")
                }
                /* Give a CT his/her pistol */
                else if ( get_user_team(id)==CTS && !foundUSP )
                {
                                give_item(id,"weapon_usp")
                                give_item(id,"ammo_45acp")
                                give_item(id,"ammo_45acp")
                }
        }

        return PLUGIN_CONTINUE
}

public player_spawn(parm[1])
{
        spawn(parm[0])
}

Da rade ustawic aby s[ectow nie "ozywialo" ?
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#2 mas22

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Napisano 28.06.2011 13:17

Ja nie znam się tak dobrze na pluginach, ale spróbuj tak:

/* AMXX Mod script.
*
* © Copyright 2004, developed by Geesu
* This file is provided as is (no warranties).
*
* Changelog
* 1.1:
* Added /respawn command to spawn a player if they're dead
* Added a public cvar
* 1.0:
* Pistols are now given to players when they respawn
* sv_checkpistols cvar added, if this is set to 0, then players will always spawn with a pistol, otherwise they will only spawn with a pistol when it is not scoutzknivez and not a ka map
* sv_respawn cvar added, set this to 0 to disable the plugin
*/

new const VERSION[] = "1.1"

#include <amxmodx>
#include <fun>
#include <cstrike>

#define DISABLE_CS 0

// team ids
#define UNASSIGNED 0
#define TS 1
#define CTS 2
#define AUTO_TEAM 5

new bool:g_PistolsDisabled = false

public plugin_init(){

register_plugin("Respawn Forever", VERSION, "Pimp Daddy (OoTOAoO)")

register_event("DeathMsg","on_Death","a")

register_cvar("sv_checkpistols", "1")
register_cvar("sv_respawn", "1")
register_cvar("respawn_forever_version", VERSION, FCVAR_SERVER)

register_clcmd("say","on_Chat")
register_clcmd("say_team","on_Chat")
}

public on_Chat(id)
{
if ( !get_cvar_num("sv_respawn") )
{
client_print(id, print_chat, "* Respawn plugin disabled")
return PLUGIN_CONTINUE
}

new szSaid[32]
read_args(szSaid, 31)

if (equali(szSaid,"^"/respawn^"") || equali(szSaid,"^"respawn^""))
{
spawn_func(id)
}
}

public check_pistols()
{
/* Determine if we should give players a pistol or not */
if ( get_cvar_num("sv_checkpistols") )
{
set_task(1.0, "check_pistols")
new mapname[32]
get_mapname(mapname,31)
if ( containi(mapname,"ka_")!=-1 || containi(mapname,"scoutzknivez")!=-1 )
g_PistolsDisabled = true
}
}

public spawn_func(id)
{
new parm[1]
parm[0]=id

if(cs_get_user_team(id) != CS_TEAM_SPECTATOR)
{
/* Spawn the player twice to avoid the HL engine bug */
set_task(0.5,"player_spawn",72,parm,1)
set_task(0.7,"player_spawn",72,parm,1)

/* Then give them a suit and a knife */
set_task(0.9,"player_giveitems",72,parm,1)
}
}

public on_Death()
{
if ( !get_cvar_num("sv_respawn") )
return PLUGIN_CONTINUE

new victim_id = read_data(2)

spawn_func( victim_id )

return PLUGIN_CONTINUE
}

public player_giveitems(parm[1])
{
new id = parm[0]

give_item(id, "item_suit")
give_item(id, "weapon_knife")

/* Determines if a players should be given a pistol */
if ( !g_PistolsDisabled )
{
new wpnList[32] = 0, number = 0, bool:foundGlock = false, bool:foundUSP = false
get_user_weapons(id,wpnList,number)

/* Determine if the player already has a pistol */
for (new i = 0;i < number;i++)
{
if (wpnList[i] == CSW_GLOCK18)
foundGlock = true
if (wpnList[i] == CSW_USP)
foundUSP = true
}

/* Give a T his/her pistol */
if ( get_user_team(id)==TS && !foundGlock )
{
give_item(id,"weapon_glock18")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
}
/* Give a CT his/her pistol */
else if ( get_user_team(id)==CTS && !foundUSP )
{
give_item(id,"weapon_usp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
}
}

return PLUGIN_CONTINUE
}

public player_spawn(parm[1])
{
spawn(parm[0])
}

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Jeśli pomogłem daj add.png. Będę bardzo wdzięczny. ;)

Czym się zajmuje:
- pisanie i edycja pluginów oraz modów do AMXX
- pisanie i edycja skryptów PHP, JavaScript (w tym HTML)
- pisanie programów na systemy Windows


#3 Quindo

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Napisano 28.06.2011 19:49

nie dziala
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