public client_PreThink ( id )
{
switch(klasa_gracza[id])
{
case Ninja:
{
set_user_gravity(id, 0.25);
set_rendering (id,kRenderFxGlowShell,0,0,0, kRenderTransColor,60)
}
}
if(informacje_przedmiotu_gracza[id][0]==30)
set_user_gravity(id, 0.25);
}[/sam]
z tym
[sam]public client_PreThink(id) {
if (entity_get_int(id, EV_INT_button) & 2 && informacje_przedmiotu_gracza[id][0] == 51) { // Tam gdzie XX wpisujesz numer itemu
new flags = entity_get_int(id, EV_INT_flags)
if (flags & FL_WATERJUMP)
return PLUGIN_CONTINUE
if ( entity_get_int(id, EV_INT_waterlevel) >= 2 )
return PLUGIN_CONTINUE
if ( !(flags & FL_ONGROUND) )
return PLUGIN_CONTINUE
new Float:velocity[3]
entity_get_vector(id, EV_VEC_velocity, velocity)
velocity[2] += 250.0
entity_set_vector(id, EV_VEC_velocity, velocity)
entity_set_int(id, EV_INT_gaitsequence, 6)
}
return PLUGIN_CONTINUE
}
bo jak zrobie
public client_PreThink ( id )
{
switch(klasa_gracza[id])
{
case Ninja:
{
set_user_gravity(id, 0.25);
set_rendering (id,kRenderFxGlowShell,0,0,0, kRenderTransColor,60)
}
}
if(informacje_przedmiotu_gracza[id][0]==30)
set_user_gravity(id, 0.25);
}
{
if (entity_get_int(id, EV_INT_button) & 2 && informacje_przedmiotu_gracza[id][0] == 51) { // Tam gdzie XX wpisujesz numer itemu
new flags = entity_get_int(id, EV_INT_flags)
if (flags & FL_WATERJUMP)
return PLUGIN_CONTINUE
if ( entity_get_int(id, EV_INT_waterlevel) >= 2 )
return PLUGIN_CONTINUE
if ( !(flags & FL_ONGROUND) )
return PLUGIN_CONTINUE
new Float:velocity[3]
entity_get_vector(id, EV_VEC_velocity, velocity)
velocity[2] += 250.0
entity_set_vector(id, EV_VEC_velocity, velocity)
entity_set_int(id, EV_INT_gaitsequence, 6)
}
return PLUGIN_CONTINUE
}
same bledy