A wiec mam takei cus
#include <amxmodx> #include <engine> public plugin_init() { register_clcmd("onna", "onna") register_think("npc_onna","npc_think"); } public plugin_precache() { precache_model("models/diabelstatua.mdl") precache_model("models/polkakatana.mdl") } public onna(id) { new Float:origin[3] entity_get_vector(id,EV_VEC_origin,origin) new ent = create_entity("info_target") give_weapon(ent) entity_set_origin(ent,origin); origin[2] += 300.0 entity_set_origin(id,origin) entity_set_float(ent,EV_FL_takedamage,1.0) entity_set_float(ent,EV_FL_health,100.0) entity_set_string(ent,EV_SZ_classname,"npc_onna"); entity_set_model(ent,"models/diabelstatua.mdl"); entity_set_int(ent,EV_INT_solid, 2) entity_set_byte(ent,EV_BYTE_controller1,125); entity_set_byte(ent,EV_BYTE_controller2,125); entity_set_byte(ent,EV_BYTE_controller3,125); entity_set_byte(ent,EV_BYTE_controller4,125); new Float:maxs[3] = {16.0,16.0,36.0} new Float:mins[3] = {-16.0,-16.0,-36.0} entity_set_size(ent,mins,maxs) entity_set_float(ent,EV_FL_animtime,2.0) entity_set_float(ent,EV_FL_framerate,1.0) entity_set_int(ent,EV_INT_sequence,0); entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01) drop_to_floor(ent) return 1; } public give_weapon(ent) { new entWeapon = create_entity("info_target") entity_set_string(entWeapon, EV_SZ_classname, "npc_weapon") entity_set_int(entWeapon, EV_INT_movetype, MOVETYPE_FOLLOW) entity_set_int(entWeapon, EV_INT_solid, SOLID_NOT) entity_set_edict(entWeapon, EV_ENT_aiment, ent) entity_set_model(entWeapon, "models/polkakatana.mdl") } public npc_think(id) { // Put your think stuff here. entity_set_float(id,EV_FL_nextthink,halflife_time() + 0.01) }
Ten kod mam ze strony: How To: Make a perfect NPC - AlliedModders
Lecz gdzie mam tutaj ustawic wspolzedne tego NPC ?
Użytkownik newax edytował ten post 12.06.2011 13:08