Czy może mi ktoś dołożyć informację o wejściu vipa na serwer w niżej podanym pluginie.
Oraz czy może mi ktoś powiedzieć jak dodawać vip skoro korzystam a amxbans i mogę dodawać adminów tylko na stronie (czy tam też mam dodawać vip ? jak tak to na jakich uprawnieniach i flagach ?)
#define DAMAGE_RECIEVED #include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> new mpd, mkb, mhb new maxplayers new g_MsgSync new health_add new health_hs_add new health_max new nKiller new nKiller_hp new nHp_add new nHp_max #if defined DAMAGE_RECIEVED new g_MsgSync2 #endif public plugin_init() { register_plugin("VIP part1", "2.0", "Dunno") mpd = register_cvar("money_per_damage","3") mkb = register_cvar("money_kill_bonus","500") mhb = register_cvar("money_hs_bonus","200") health_add = register_cvar("amx_vip_hp", "15") health_hs_add = register_cvar("amx_vip_hp_hs", "30") health_max = register_cvar("amx_vip_max_hp", "100") register_event("Damage","Damage","b") register_event("DeathMsg","death_msg","a") register_logevent("logevent_Round_Start", 2, "1=Round_Start"); register_event("DeathMsg", "hook_death", "a", "1>0") maxplayers = get_maxplayers() g_MsgSync = CreateHudSyncObj() #if defined DAMAGE_RECIEVED g_MsgSync2 = CreateHudSyncObj() #endif } public Damage(id) { new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint) if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id) if (get_user_flags(attacker) & ADMIN_LEVEL_H) { new money = read_data(2) * get_pcvar_num(mpd) if(hitpoint==1) money += get_pcvar_num(mhb) cs_set_user_money(attacker,cs_get_user_money(attacker) + money) } } public death_msg() { if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300) } public logevent_Round_Start() { new players[32], player, pnum; get_players(players, pnum, "a"); for(new i = 0; i < pnum; i++) { player = players[i]; if(get_user_flags(player) & ADMIN_LEVEL_H) { give_item(player, "weapon_hegrenade"); give_item(player, "weapon_flashbang"); give_item(player, "weapon_flashbang"); give_item(player, "weapon_smokegrenade"); give_item(player, "item_kevlar"); give_item(player, "item_assaultsuit"); give_item(player, "item_thighpack"); } } } public hook_death() { // Killer id nKiller = read_data(1) if ( (read_data(3) == 1) && (read_data(5) == 0) ) { nHp_add = get_pcvar_num (health_hs_add) } else nHp_add = get_pcvar_num (health_add) nHp_max = get_pcvar_num (health_max) // Updating Killer HP if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H)) return; nKiller_hp = get_user_health(nKiller) nKiller_hp += nHp_add // Maximum HP check if (nKiller_hp > nHp_max) nKiller_hp = nHp_max set_user_health(nKiller, nKiller_hp) // Hud message "Healed +15/+30 hp" set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1) show_hudmessage(nKiller, "Healed +%d hp", nHp_add) // Screen fading message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller) write_short(1<<10) write_short(1<<10) write_short(0x0000) write_byte(0) write_byte(0) write_byte(200) write_byte(75) message_end() }
sma dodaje również w załączniku.