Pod
new player_dmg[33]
Dajesz
new c_knife[33]
Szukasz :
public add_bonus_nozdamage(attacker_id,id,weapon) {
if(player_b_noz[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_KNIFE)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED
if(random_num(1, player_b_noz[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"knife")
}
pod dajesz
if(c_knife[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_KNIFE)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED
if(random_num(1, c_knife[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"knife")
}
Zeby jak u mnie wyglądało tak :
/* ==================================================================================================== */
public add_bonus_nozdamage(attacker_id,id,weapon) {
if(player_b_noz[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_KNIFE)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED
if(random_num(1, player_b_noz[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"knife")
}
if(c_noz[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_KNIFE)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED
if(random_num(1, c_noz[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"knife")
}
return PLUGIN_HANDLED
}
/* ==================================================================================================== */
Szukasz
public select_class_menu(id, key)
I pod
g_haskit[id] = 0
Dajesz
c_knife[id] = 0
I dla klasy np. jak u mnie
case 1:
{
player_class[id] = Mnich
c_knife[id] = 3
LoadXP(id, player_class[id])
}
wtedy Klasa mnich będzie miała 1/3 z noza
Pomogłem? Daj "+"wszystkie nazwy
nozdamage
itp. są z mojego kodu dlatego takie nazwy
Użytkownik Aard edytował ten post 17.05.2011 19:01