Witam szukam plugina który po walnięci komuś hs jest tak jakny wybuch granata i efekt faly po wybuchu białej. Pilne.
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
|
Guest Message by DevFuse
HS
Temat rozp. Shadow., 26.12.2008 17:26
2 odpowiedzi w tym temacie
#1
Napisano 26.12.2008 17:26
#2 Gość__*
Napisano 26.12.2008 18:05
Masz:
#include <amxmodx> #include <amxmisc> #include <fun> #include <engine> #include <fakemeta> #define SLOWMO_C4EXPLOSION 1 #define SLOWMO_LASTKILL 2 #define SLOWMO_NADEKILL 4 #define SLOWMO_KNIFEKILL 8 #define SLOWMO_HSKILL 16 #define SLOWMO_SPECIALEFFECT 32 #define SLOWMO_RATE 0.2 #define TE_BLOODSPRITE 115 new g_slowmo[33] new g_maxplayers new g_bombPlanted new Float:g_bombOri[3] new bool:g_isDead[33] new g_exploSpr new g_fireball new g_xfire new g_smoke getSlowMoFlags() { new flags[32] get_cvar_string("adv_slowmo", flags, 31) return read_flags(flags) } public plugin_init() { register_plugin("BooM HeadShoot!", "0.1", "KRoTaL & Mr.Apple") register_cvar("adv_slowmo", "abcdef") register_event("ResetHUD", "resethud_event", "b") register_event("DeathMsg", "death_event", "a") register_event("Damage", "damage_event", "b") register_event("SendAudio","bombplanted_event","a","2&%!MRAD_BOMBPL") register_event("SendAudio", "end_round", "a", "2&%!MRAD_terwin", "2&%!MRAD_ctwin", "2&%!MRAD_rounddraw") register_event("TextMsg", "end_round", "a", "2Game_C", "2Game_w") g_maxplayers = get_maxplayers() + 1 } public plugin_precache() { g_exploSpr = precache_model("sprites/fexplo.spr") g_fireball = precache_model( "sprites/zerogxplode.spr" ) g_xfire = precache_model( "sprites/xfireball3.spr" ) g_smoke = precache_model( "sprites/steam1.spr" ) } public client_connect(id) { g_slowmo[id] = 0 g_isDead[id] = false } public resethud_event(id) { g_slowmo[id] = 0 g_isDead[id] = false } public death_event() { new id = read_data(2) new wname[32] read_data(4, wname, 31) if(equal(wname, "grenade")) { if(getSlowMoFlags() & SLOWMO_NADEKILL) { set_task(0.1, "slowDown", id) set_user_gravity(id, 0.3) g_slowmo[id] = 1 } } if(equal(wname, "knife")) { if(getSlowMoFlags() & SLOWMO_KNIFEKILL) { g_slowmo[id] = 1 } } if(read_data(3) == 1) { if(getSlowMoFlags() & SLOWMO_HSKILL) { g_slowmo[id] = 1 head_boom(id) } } new players[32], inum get_players(players, inum, "ae", (get_user_team(id) == 1) ? "TERRORIST" : "CT") if(!inum) { if(getSlowMoFlags() & SLOWMO_LASTKILL) { g_slowmo[id] = 1 } } } public damage_event(id) { if(!is_user_alive(id)) { if(g_bombPlanted && !g_isDead[id]) { new ent = entity_get_edict(id, EV_ENT_dmg_inflictor) if(is_valid_ent(ent)) { new classname[32] entity_get_string(ent, EV_SZ_classname, classname, 31) new model[32] entity_get_string(ent, EV_SZ_model, model, 31) if(equal(classname, "grenade") && equal(model, "") && entity_get_int(ent, EV_INT_spawnflags) == 1 && entity_get_int(ent, EV_INT_effects) == 128) { if(getSlowMoFlags() & SLOWMO_C4EXPLOSION) { new Float:vel[3] entity_get_vector(id, EV_VEC_velocity, vel) set_task(0.1, "slowDown", id) set_user_gravity(id, 0.3) g_slowmo[id] = 1 } g_isDead[id] = true } } } } } public slowDown(id) { new Float:vel[3] entity_get_vector(id, EV_VEC_velocity, vel) vel[0] /= 3.0 vel[1] /= 3.0 vel[2] /= 2.0 entity_set_vector(id, EV_VEC_velocity, vel) } public bombplanted_event() { g_bombPlanted = 1 new c4 = find_ent_by_class(-1, "grenade") while(c4 > 0) { new model[32] entity_get_string(c4, EV_SZ_model, model, 31) if(equal(model, "models/w_c4.mdl")) { entity_get_vector(c4, EV_VEC_origin, g_bombOri) return } c4 = find_ent_by_class(c4, "grenade") } } public bombexploded_event() { if(getSlowMoFlags() & SLOWMO_C4EXPLOSION) { new ori[3] FVecIVec(g_bombOri, ori) message_begin(MSG_PVS, SVC_TEMPENTITY, ori) write_byte(3) write_coord(ori[0]) write_coord(ori[1]) write_coord(ori[2]) write_short(g_exploSpr) write_byte(30) write_byte(1) write_byte(0) message_end() } } public end_round() { set_task(2.0, "resetBombPlanted", 9798415) } public resetBombPlanted() { g_bombPlanted = 0 } public server_frame() { for(new i = 1; i < g_maxplayers; i++) { if(g_slowmo[i] == 1) { if(getSlowMoFlags() & SLOWMO_SPECIALEFFECT) { new Float:fr = entity_get_float(i, EV_FL_framerate) fr = (fr > SLOWMO_RATE) ? (fr - 0.03) : SLOWMO_RATE entity_set_float(i, EV_FL_framerate, fr) } else { entity_set_float(i, EV_FL_framerate, SLOWMO_RATE) } } } return PLUGIN_CONTINUE } public head_boom(id) { new origin[ 3 ] get_user_origin( id, origin ) origin[ 2 ] = origin[ 2 ] - 26 message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin ) write_byte( TE_SPRITE ) write_coord( origin[ 0 ] ) write_coord( origin[ 1 ] ) write_coord( origin[ 2 ] + 256 ) write_short( g_xfire ) write_byte( 120 ) write_byte( 255 ) message_end() message_begin( MSG_BROADCAST, SVC_TEMPENTITY ) // Implosion write_byte( TE_IMPLOSION ) write_coord( origin[ 0 ] ) write_coord( origin[ 1 ] ) write_coord( origin[ 2 ] ) write_byte( 100 ) write_byte( 20 ) write_byte( 5 ) message_end() message_begin( MSG_PVS, SVC_TEMPENTITY, origin ) // Random Explosions write_byte( TE_EXPLOSION ) write_coord( origin[ 0 ] ) write_coord( origin[ 1 ] ) write_coord( origin[ 2 ] ) write_short( g_fireball ) write_byte( 30 ) write_byte( 12 ) write_byte( TE_EXPLFLAG_NONE ) message_end() smoke_effect( origin, 60 ) // Lots of Smoke } smoke_effect( origin[ 3 ], amount ) { message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin ) write_byte( TE_SMOKE) write_coord( origin[ 0 ] ) write_coord( origin[ 1 ] ) write_coord( origin[ 2 ] ) write_short( g_smoke ) write_byte( amount ) write_byte( 10 ) message_end() }
#3
Napisano 26.12.2008 19:09
dzięki. pomógł.
Użytkownicy przeglądający ten temat: 0
0 użytkowników, 0 gości, 0 anonimowych