Mam taki kod:
RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade");
public fw_ThinkGrenade(entity)
{
new id = read_data(1)
if (!pev_valid(entity)) return HAM_IGNORED;
static Float:dmgtime
pev(entity, pev_dmgtime, dmgtime)
if (dmgtime > get_gametime())
return HAM_IGNORED;
if (!is_user_connected(pev(entity, pev_owner)))
return HAM_IGNORED;
if(get_user_weapon(pev(entity, pev_owner))!=CSW_HEGRENADE)
return HAM_IGNORED;
new Float:origin[3], Float:origin2[3];
//new Float:sila = odpychhe[id] * 150.0;
new Float:sila = odpychhe[id] * 150.0;
new Float:dystans_wybuchu = odpychhe[id] * 200.0;
for(new i=1;i<33;i++)if(is_user_alive(i)){
entity_get_vector(i, EV_VEC_origin, origin2);entity_get_vector(entity, EV_VEC_origin, origin);
new Float: wynik = sila - (sila*(get_distance_f(origin, origin2)/dystans_wybuchu));
if(sila)set_velocity_from_origin(i, origin, wynik);
}
//engfunc(EngFunc_RemoveEntity, entity)
return HAM_SUPERCEDE;
}
stock get_velocity_from_origin( ent, Float:fOrigin[3], Float:fSpeed, Float:fVelocity[3] )
{
new Float:fEntOrigin[3];
entity_get_vector( ent, EV_VEC_origin, fEntOrigin );
new Float:fDistance[3];
fDistance[0] = fEntOrigin[0] - fOrigin[0];
fDistance[1] = fEntOrigin[1] - fOrigin[1];
fDistance[2] = fEntOrigin[2] - fOrigin[2];
new Float:fTime = ( vector_distance( fEntOrigin,fOrigin ) / fSpeed );
fVelocity[0] = fDistance[0] / fTime;
fVelocity[1] = fDistance[1] / fTime;
fVelocity[2] = fDistance[2] / fTime;
return ( fVelocity[0] && fVelocity[1] && fVelocity[2] );
}
stock set_velocity_from_origin( ent, Float:fOrigin[3], Float:fSpeed )
{
new Float:fVelocity[3];
get_velocity_from_origin( ent, fOrigin, fSpeed, fVelocity )
entity_set_vector( ent, EV_VEC_velocity, fVelocity );
return ( 1 );
}
I plugin nie odpycha
mam dodane 4 pkt. w odpychajacego he i buba
Daje plusy!