public buyrune(id) { new text[513] format(text, 512, "\ySklep z runami - ^n\w1. Upgrade [Moze ulepszyc item] - \r$9000^n\w2. Sol [Dostajesz losowy przedmiot] \r$5000^n\w3. Zal [Dostajesz doswiadczenia] \r$14500^n\w4. 15000 Expa - \r20PP^n\w5.25000 Expa - \r40PP^n\w6. 40000 Expa - \r90PP ^n\w7. Item - losowy \r1PP^n\w8. Item - Wybrany\r10PP^n^n\w0. Zamknij") new keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<9) show_menu(id, keys, text) return PLUGIN_HANDLED } public select_rune_menu(id, key) { switch(key) { case 0: { if (!UTIL_Buyformoney(id,9000)) return PLUGIN_HANDLED upgrade_item(id) } case 1: { if (!UTIL_Buyformoney(id,5000)) return PLUGIN_HANDLED award_item(id,0) return PLUGIN_HANDLED } case 2: { if (!UTIL_Buyformoney(id,14500)) return PLUGIN_HANDLED new exp = get_cvar_num("diablo_xpbonus")*random_num(3,10)+player_lvl[id]*get_cvar_num("diablo_xpbonus")/20 Give_Xp(id,exp) client_print(id,print_center,"dostales %d expa!",exp) return PLUGIN_HANDLED } case 3: { if (!UTIL_Buyforpkt(id,20)) return PLUGIN_HANDLED Give_Xp(id, 15000) client_print(id,print_center,"Dostales 15000 expa!") return PLUGIN_HANDLED } case 4: { if (!UTIL_Buyforpkt(id,40)) return PLUGIN_HANDLED Give_Xp(id, 25000) client_print(id,print_center,"Dostales 25000 expa!") return PLUGIN_HANDLED } case 5: { if (!UTIL_Buyforpkt(id,90)) return PLUGIN_HANDLED Give_Xp(id, 40000) client_print(id,print_center,"Dostales 40000 expa!") return PLUGIN_HANDLED } case 6: { if (!UTIL_Buyforpkt(id,1)) return PLUGIN_HANDLED award_item(id,0) return PLUGIN_HANDLED } case 7: { if (!UTIL_Buyforpkt(id,10)) return PLUGIN_HANDLED client_cmd(id, "spk fvox/blip"); } case 9: { return PLUGIN_HANDLED } } return PLUGIN_HANDLED }
Chciałbym . Aby tam gdzie jest w8. Item - Wybrany\r10PP^n^n
Zrobił mi ktoś coś takiego że jak tam wejdziemy ... to możemy wybrać sobie 1 z tych itemów .
od 1 do 8. I potem następna strona
Z góry dziękuje dam +
O to lista moich itemów .
case 1: { player_item_name[id] = "Bronze Amplifier" player_b_damage[id] = random_num(2,4) show_hudmessage(id, "Znalazles przedmiot: %s :: dodaje obrazenia +%i",player_item_name[id],player_b_damage[id]) } case 2: { player_item_name[id] = "Silver Amplifier" player_b_damage[id] = random_num(5,8) show_hudmessage(id, "Znalazles przedmiot: %s :: dodaje obrazenia +%i ",player_item_name[id],player_b_damage[id]) } case 3: { player_item_name[id] = "Gold Amplifier" player_b_damage[id] = random_num(9,12) show_hudmessage(id, "Znalazles przedmiot: %s :: dodaje obrazenia +%i ",player_item_name[id],player_b_damage[id]) } case 4: { player_item_name[id] = "Vampyric Staff" player_b_vampire[id] = random_num(2,4) show_hudmessage(id, "Znalazles przedmiot: %s :: wysysasz %i hp przeciwnikowi",player_item_name[id],player_b_vampire[id]) } case 5: { player_item_name[id] = "Vampyric Amulet" player_b_vampire[id] = random_num(5,8) show_hudmessage(id, "Znalazles przedmiot: %s :: wysysasz %i hp przeciwnikowi",player_item_name[id],player_b_vampire[id]) } case 6: { player_item_name[id] = "Vampyric Scepter" player_b_vampire[id] = random_num(9,12) show_hudmessage(id, "Znalazles przedmiot: %s :: wysysasz %i hp przeciwnikowi",player_item_name[id],player_b_vampire[id]) } case 7: { player_item_name[id] = "Small bronze bag" player_b_money[id] = random_num(400,800) show_hudmessage(id, "Znalazles przedmiot: %s :: dostajesz %i zloto w kazdej rundzie. Uzyj, zeby chronil cie.",player_item_name[id],player_b_money[id]+player_intelligence[id]*50) } case 8: { player_item_name[id] = "Medium silver bag" player_b_money[id] = random_num(800,1600) show_hudmessage(id, "Znalazles przedmiot: %s :: dostajesz %i zloto w kazdej rundzie. Uzyj, zeby chronil cie.",player_item_name[id],player_b_money[id]+player_intelligence[id]*50) } case 9: { player_item_name[id] = "Large gold bag" player_b_money[id] = random_num(1600,5000) show_hudmessage(id, "Znalazles przedmiot: %s :: dostajesz %i zloto w kazdej rundzie. Uzyj, zeby chronil cie.",player_item_name[id],player_b_money[id]+player_intelligence[id]*50) } case 10: { player_item_name[id] = "Small angel wings" player_b_gravity[id] = random_num(1,5) if (is_user_alive(id)) set_gravitychange(id) show_hudmessage(id, "Znalazles przedmiot: %s :: +%i premia wyzszego skoku - Wcisnij e zeby uzyc",player_item_name[id],player_b_gravity[id]) } case 11: { player_item_name[id] = "Arch angel wings" player_b_gravity[id] = random_num(5,9) if (is_user_alive(id)) set_gravitychange(id) show_hudmessage(id, "Znalazles przedmiot: %s :: +%i premia wyzszego skoku - Wcisnij e zeby uzyc",player_item_name[id],player_b_gravity[id]) } case 12: { player_item_name[id] = "Invisibility Rope" player_b_inv[id] = random_num(130,200) show_hudmessage(id, "Znalazles przedmiot: %s :: +%i premii niewidocznosci",player_item_name[id],255-player_b_inv[id]) } case 13: { player_item_name[id] = "Invisibility Coat" player_b_inv[id] = random_num(80,130) show_hudmessage(id, "Znalazles przedmiot: %s :: +%i premii niewidocznosci",player_item_name[id],255-player_b_inv[id]) }