próbowałem
i kilku innych a oto kod.pev_sequence
public PostawMine(id) { if (!ilosc_klonow_gracza[id]) { client_print(id, print_center, "Jestes zdolny postawic tylko dwa klony!"); return PLUGIN_CONTINUE; } if(inteligencja_gracza[id] < 1) client_print(id, print_center, "Aby zwiekszyc obrazenia twoich klonow zwieksz sile"); ilosc_klonow_gracza[id]--; new Float:origin[3]; entity_get_vector(id, EV_VEC_origin, origin); new ent = create_entity("info_target"); entity_set_string(ent ,EV_SZ_classname, "Mine"); entity_set_edict(ent ,EV_ENT_owner, id); //entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS); entity_set_origin(ent, origin); //entity_set_int(ent, EV_INT_solid, SOLID_BBOX); entity_set_model(ent, "models/player/naruto/Naruto.mdl"); drop_to_floor(ent); set_pev(id,pev_sequence,"deep_idle") set_pev(ent,pev_origin,origin) set_pev(ent,pev_solid,SOLID_NOT) set_pev(ent,pev_movetype,MOVETYPE_FLY) set_pev(ent,pev_owner,33) set_pev(ent,pev_nextthink,1.0) set_pev(ent,pev_gaitsequence,0) set_pev(ent,pev_framerate,1.0) entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01) ; return PLUGIN_CONTINUE; }