public ShowKlasy(id,lx[]) {
new text2[512]
asked_klass[id]=0
format(text2, 511,"\yPotwory: ^n\w1. \rTyrael^t\wLevel: \r%i^n\w2. \rMefisto^t\wLevel: \r%i^n\w3. \rDiablo^t\wLevel: \r%i^n\w4. \rAssasin^t\wLevel: \r%i^n\w5. \rHergad^t\wLevel: \r%i^n\w6. \rDemon^t\wLevel: \r%i^n\r9. \wWstecz",player_class_lvl[id][9],player_class_lvl[id][10],player_class_lvl[id][11],player_class_lvl[id][12],player_class_lvl[id][13],player_class_lvl[id][14])
new szosta
szosta = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)
show_menu(id, szosta,text2, -1, "Klasy")
}
public PressedKlasy(id, key) {
/* Menu:
* Wybierz klase:
* 1:Tyrael
* 2:klasa
* 3:klasa3
* 4:klasa4
* 5:klasa5
* 6:klasa6
* 7:klasa7
* 8:klasa8
* 9:Wstecz
*/
new lx[15] // <-- tutaj wpisz liczbę swoich klas + 1(none)
g_haskit[id] = 0
b_heal[id] = 0
c_damage[id] = 0
c_drop[id] = 0
c_longjump[id] = 0
switch (key) {
case 0:
{
player_class[id] = Tyrael
b_heal[id] = 25
LoadXP(id, player_class[id])
}
case 1:
{
player_class[id] = Mefisto
LoadXP(id, player_class[id])
}
case 2:
{
player_class[id] = Diablo
c_damage[id] = 30
LoadXP(id, player_class[id])
}
case 3:
{
player_class[id] = Assasin
LoadXP(id, player_class[id])
}
case 4:
{
player_class[id] = Hergad
c_drop[id] = 7
LoadXP(id, player_class[id])
}
case 5:
{
player_class[id] = Demon
c_longjump[id] = 1
LoadXP(id, player_class[id])
}
case 9:
{
select_class(id,lx)
}
}
CurWeapon(id)
give_knife(id)
changeskin(id,1)
return PLUGIN_HANDLED
}
Nie wiem dlaczego ale jak wybieram Potwory to nie pokazuje mi sie klasa Demon a inne tak