public RoundStart() { for (new i=0; i < 33; i++) { mocex(i) if(player_b_resp[i] > 0 && random_num(1,player_b_resp[i]) == 1) { new CsTeams:team=cs_get_user_team(i) if(team==CS_TEAM_CT) cs_set_user_team(i,CS_TEAM_T,CS_DONTCHANGE) if(team==CS_TEAM_T) cs_set_user_team(i,CS_TEAM_CT,CS_DONTCHANGE) ExecuteHam(Ham_Spawn,i) cs_set_user_team(i,team,CS_DONTCHANGE) } used_item[i] = false DemageTake1[i]=1 count_jumps(i) runda[i]++ if (terundy[i]>5) dodatkamocvampira[i]=0 if (dodatkamocvampira[i]>0) terundy[i]++ boss[i] = 0 give_knife(i) if(player_class[i] == Templariusz) mocetemplariusza(i) if(player_class[i] == Elf) player_b_przyciaganie[i]=14 if(player_class[i] == Zielarz) g_haskit[i]=1 else g_haskit[i]=0 if(player_class[i] == Vampir || runda[i]<5 || dodatkamocvampira[i]>0) { new m_health = race_heal[player_class[i]]+25+player_strength[i]*2 set_user_health(i,m_health) } if(odlamekszmaragdu[i]) { new iloscodl = odlamekszmaragdu[i] szmaragdy[i]+=iloscodl } if(player_lvl[i]==101 || player_lvl[i]==201 || player_lvl[i]==301 || player_lvl[i]==401) { client_print(i, print_center, "Jezeli masz 401 LVL mozesz go zresetowac komende /res lub res.Dostaniesz wtedy 500 szmaragdow a Twoj LVL bd. rowny 1") } uzylem[i] = 0 golden_bulet[i]=0 invisible_cast[i]=0 JumpsLeft[i]=JumpsMax[i] losowe_itemy[i] = 0 ///////////////////////////////////BOSS EVENT////////////////// new mapname[32] get_mapname(mapname, 31) if(equali(mapname, "de_dust2")) { if (random_num(1,25)==1) { losowanie() client_print(i, print_center, "BOSS EVENT ROZPOCZETY!") } } if(equali(mapname, "de_dust2_long")) { if (random_num(1,25)==1) { losowanie() client_print(i, print_center, "BOSS EVENT ROZPOCZETY!") } } ///////////////////////////////////////////////////////////// if (runda[i] > 1) { if (ZloteZabicia[mpx][i] > 800) cs_set_user_money(i,cs_get_user_money(i)+500) } ultra_armor[i]=0 num_shild[i]=2+floatround(player_intelligence[i]/25.0,floatround_floor) set_renderchange(i) if(is_user_connected(i)&&player_item_id[i]==66) { changeskin(i,0) } } kill_all_entity("throwing_knife") Bot_Setup() ghost_check = false check_class() use_addtofullpack = false } ////////////////////////////////TEMPLARIUSZ/////////////////////////////// public mocex(id) { dodatkoweleczeniezielarza[id]=30 dodatkoweodbijanierycerza[id]=7 dodatkamocpustelnika[id]=5 dodatkamocstraznika[id]=3 dodatkamocasasyna[id]=0 dodatkamocbandyty[id]=500 dodatkamoctemplariusza[id]=3 dodatkamockaplana[id]=1 } public mocetemplariusza(id) { if(player_class[id] != Templariusz) return PLUGIN_HANDLED; if (random_num(1,2) == 1) { changeskin(id,0) ColorChat(id, TEAM_COLOR, "Wygladasz jak przeciwnik!") } else changeskin(id,1) reload_bow[id] = 1 return PLUGIN_CONTINUE; }
Edit1
Dodam jeszcze że jeżeli dodam return PLUGIN_CONTINUE; przed ostatnią klamrą w roundstarcie nic się i tak nie dzieje.
Użytkownik KariiO edytował ten post 21.04.2011 17:39