po skompilowanu mapy pojawia sie blad AllocBlock ; full
tutaj logi
** Executing... ** Command: Change Directory ** Parameters: "C:\Program Files\Steam\steamapps\ariel9513\counter-strike" ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\ZHLT25~1\hlcsg.exe ** Parameters: "c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\ZHLT25~1\hlcsg.exe "c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2" Entering c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 24 brushes (totalling 144 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.77 seconds) SetModelCenters: 20%...30%...40%...50%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.09 seconds) Including Wadfile: \program files\valve hammer editor\tools\zhlt.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \program files\steam\steamapps\ariel9513\counter-strike\cstrike\cs_dust.wad - Contains 5 used textures, 21.74 percent of map (28 textures in wad) Using Wadfile: \program files\steam\steamapps\ariel9513\counter-strike\cstrike\cstrike.wad - Contains 1 used texture, 4.35 percent of map (123 textures in wad) Using Wadfile: \program files\steam\steamapps\ariel9513\counter-strike\cstrike_polish\halflife.wad - Contains 5 used textures, 21.74 percent of map (3116 textures in wad) Using Wadfile: \program files\steam\steamapps\ariel9513\counter-strike\cstrike_polish\goldgame1.wad - Contains 1 used texture, 4.35 percent of map (2 textures in wad) Using Wadfile: \program files\steam\steamapps\ariel9513\counter-strike\cstrike_polish\as_tundra.wad - Contains 0 used textures, 0.00 percent of map (18 textures in wad) Using Wadfile: \program files\steam\steamapps\ariel9513\counter-strike\cstrike_polish\colonial.wad - Contains 11 used textures, 47.83 percent of map (66 textures in wad) Using Wadfile: \program files\steam\steamapps\ariel9513\counter-strike\cstrike_polish\tempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) added 1 additional animating textures. Texture usage is at 0.82 mb (of 4.00 mb MAX) 6.05 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\ZHLT25~1\hlbsp.exe ** Parameters: "c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\ZHLT25~1\hlbsp.exe "c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity info_player_start @ ( 368,-1680, 80) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: === LEAK in hull 1 === Entity info_target @ (-395,2373,-139) Warning: === LEAK in hull 3 === Entity info_player_start @ ( 368,-1680, 80) 8.16 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\ZHLT25~1\hlvis.exe ** Parameters: "c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\ZHLT25~1\hlvis.exe "c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2" >> There was a problem compiling the map. >> Check the file c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2.log for the cause. ----- END hlvis ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\ZHLT25~1\hlrad.exe ** Parameters: "c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2" hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\tools\ZHLT25~1\hlrad.exe "c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2" >> There was a problem compiling the map. >> Check the file c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2.log for the cause. ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2.bsp" "C:\Program Files\Steam\steamapps\ariel9513\counter-strike\cstrike_polish\maps\de_dust_ar2.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2.pts" "C:\Program Files\Steam\steamapps\ariel9513\counter-strike\cstrike_polish\maps\de_dust_ar2.pts" ** Executing... ** Command: C:\PROGRA~1\Steam\STEAMA~1\ARIEL9~1\COUNTE~1\hl.exe ** Parameters: +map "de_dust_ar2" -game cstrike -dev -console +deathmatch 1
i rmf mapy w zalaczniku