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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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#1 Ar!eL

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Napisano 09.04.2011 17:12

witam, mam problem

po skompilowanu mapy pojawia sie blad AllocBlock ; full

tutaj logi


** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\ariel9513\counter-strike"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\ZHLT25~1\hlcsg.exe
** Parameters: "c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\ZHLT25~1\hlcsg.exe "c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2"
Entering c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

24 brushes (totalling 144 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.77 seconds)
SetModelCenters:
20%...30%...40%...50%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.09 seconds)

Including Wadfile: \program files\valve hammer editor\tools\zhlt.wad
 - Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \program files\steam\steamapps\ariel9513\counter-strike\cstrike\cs_dust.wad
 - Contains 5 used textures, 21.74 percent of map (28 textures in wad)
Using Wadfile: \program files\steam\steamapps\ariel9513\counter-strike\cstrike\cstrike.wad
 - Contains 1 used texture, 4.35 percent of map (123 textures in wad)
Using Wadfile: \program files\steam\steamapps\ariel9513\counter-strike\cstrike_polish\halflife.wad
 - Contains 5 used textures, 21.74 percent of map (3116 textures in wad)
Using Wadfile: \program files\steam\steamapps\ariel9513\counter-strike\cstrike_polish\goldgame1.wad
 - Contains 1 used texture, 4.35 percent of map (2 textures in wad)
Using Wadfile: \program files\steam\steamapps\ariel9513\counter-strike\cstrike_polish\as_tundra.wad
 - Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \program files\steam\steamapps\ariel9513\counter-strike\cstrike_polish\colonial.wad
 - Contains 11 used textures, 47.83 percent of map (66 textures in wad)
Using Wadfile: \program files\steam\steamapps\ariel9513\counter-strike\cstrike_polish\tempdecal.wad
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.82 mb (of 4.00 mb MAX)
6.05 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\ZHLT25~1\hlbsp.exe
** Parameters: "c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\ZHLT25~1\hlbsp.exe "c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 368,-1680,  80)
Error: 
  A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_target @ (-395,2373,-139)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ ( 368,-1680,  80)
8.16 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\ZHLT25~1\hlvis.exe
** Parameters: "c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2"

hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\ZHLT25~1\hlvis.exe "c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2"
>> There was a problem compiling the map.
>> Check the file c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2.log for the cause.

-----   END   hlvis -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\ZHLT25~1\hlrad.exe
** Parameters: "c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2"

hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\ZHLT25~1\hlrad.exe "c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2"
>> There was a problem compiling the map.
>> Check the file c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2.log for the cause.

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2.bsp" "C:\Program Files\Steam\steamapps\ariel9513\counter-strike\cstrike_polish\maps\de_dust_ar2.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\mapki na wypadek\de_dust_ar2.pts" "C:\Program Files\Steam\steamapps\ariel9513\counter-strike\cstrike_polish\maps\de_dust_ar2.pts"


** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\ARIEL9~1\COUNTE~1\hl.exe
** Parameters: +map "de_dust_ar2" -game cstrike -dev -console +deathmatch 1

i rmf mapy w zalaczniku

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