}
case 120:
{
if(player_class[id] == Magneto)
{
player_item_name[id] = "Ghost"
player_item_id[id] = 120
player_b_burn[id] = 1
show_hudmessage(id, "Znalazles przedmiot: %s ::!", player_item_name[id])
}
case 121:
{
player_item_name[id] = "Powrot The Rocka"
player_item_id[id] = 121
player_b_awp[id] = random_num(1,2)
player_b_knifemaster[id] = random_num(5,10)
player_b_silent[id] = 1
show_hudmessage(id, "Znalazles przedmiot: %s :: ", player_item_name[id])
}
case 122:
{
if( get_user_flags(id) & ADMIN_LEVEL_H)
{
player_item_name[id] = "Bron Nowej Generacji"
player_item_id[id] = rannum
player_b_magneto[id] = random_num(1,10)
player_b_m4master[id] = random_num(5,10)
player_b_awp[id] = random_num(1,2)
player_b_silent[id] = 1
show_hudmessage(id, "Znalazles przedmiot: %s ::",player_item_name[id])
ColorChat(0, GREEN, "^x04 %s^x01 Otrzymal Nowy Item ^x03 %s ^x01 Tylko ^x03 VIP ^x01", name, player_item_name[id])
}
public RoundStart(){
for (new i=0; i < 33; i++){
if (player_class[i] == Demon && is_user_alive(i) && random_num(1,5)==1)
{
new CsTeams:team=cs_get_user_team(i)
if(team==CS_TEAM_CT)
cs_set_user_team(i,CS_TEAM_T,CS_DONTCHANGE)
if(team==CS_TEAM_T)
cs_set_user_team(i,CS_TEAM_CT,CS_DONTCHANGE)
ExecuteHam(Ham_Spawn,i)
cs_set_user_team(i,team,CS_DONTCHANGE)
return 0
}
if(player_class[i] == Merial && !(task_exists (i))) check_medic(i)
if(player_class[i] == Druid && !(task_exists (i))) check_medic2(i)
}
for (new i=0; i < 33; i++){
if(player_class[i] == Wampir && player_item_id[i] == 0)
{
award_item(i,0)
}
}
for (new i=0; i < 33; i++){
plus_obrazenia[i] = 0
used_item[i] = false
DemageTake1[i]=1
count_jumps(i)
give_knife(i)
RemoveFlag(i,Flag_Rot)
JumpsLeft[i]=JumpsMax[i]
if(player_class[i] == Nekromanta) g_haskit[i]=1
else g_haskit[i]=0
golden_bulet[i]=0
invisible_cast[i]=0
ultra_armor[i]=0
ilerazy[i]=0
ilerazy1[i]=0
lustrzany_pocisk[i]=0
player_b_ninja[i]=0
plus_obrazenia[i] = 0
num_shild[i]=2+floatround(player_intelligence[i]/25.0,floatround_floor)
set_renderchange(i)
}
for (new i=0; i < 33; i++){
if(player_class[i]==Nekromanta)
changeskin(i,0)
}
kill_all_entity("throwing_knife")
Bot_Setup()
ghost_check = false
check_class()
use_addtofullpack = false
}