compiler\zp_xp_8_human_speed.sma<59> error 008: number of arguments does not match definition
/*================================================================================ Human Test ================================================================================*/ #include <amxmodx> #include <fakemeta> #include <zombieplague> #include <zombiexp> // Zombie Attributes new const hclass_name[] = { "Very Health" } // name new const hclass_info[] = { "Colt and extra health" } // description new const hclass_model[] = { "" } // model new const hclass_weapons[] = { WEAPON_M4A1, WEAPON_GLOCK18 } // weapons const hclass_health = 175 // health const hclass_speed = 240 // speed const Float:hclass_gravity = 1.0 // gravity const hclass_level = 8 // level required to use // Class IDs new g_hclassid // Zombie Classes MUST be registered on plugin_precache public plugin_precache() { new registerText[32] formatex( registerText, sizeof registerText - 1, "[ZPXP] %s human", hclass_name) register_plugin(registerText, "1.0", "Example") // Register the new class and store ID for reference g_hclassid = zpxp_register_human_class(hclass_name, hclass_info, hclass_model, hclass_weapons, hclass_health, hclass_speed, hclass_gravity, hclass_level) if(g_hclassid == -1) { server_print("[ZPXP] You have not properly setup your Zombie XP Mod."); } } // User Infected forward public zp_user_infected_post(id, infector) { // Check if the infected player is using our custom zombie class if (zp_get_user_human_class(id) != g_hclassid) return; // Undo any settings we have saved here } public zp_user_humanized_post(id) { // Check if the infected player is using our custom zombie class if (zp_get_user_human_class(id) != g_hclassid) return; // User turned human if (zp_get_user_survivor(id) == 1) { // He's survivor, remove any changes made in the plugin zp_user_infected_post(id, 1) } else { zp_round_started_human(id) } } //This is a forward from zpxp, as opposed to ZPs round_start (which is when infection begins) this is the true beginning of the round public zp_round_started_human(id) { if (zp_get_user_human_class(id) != g_hclassid) return; // Set our human's powers! }
Nie za bardzo orientuję się co jest nie tak.. Może mi ktoś pomóc to naprawić + ewentualnie wytłumaczyć o co dokładnie chodzi z tym błędem żebym nie miał z tym problemów na przyszłość? (Tłumaczenie rozumiem lecz nie wiem o który argument chodzi ani na jaki go mam zmienić)