public fw_touch(ent,id) { if(!is_user_alive(id)) return FMRES_IGNORED; static classname[32]; pev(ent,pev_classname,classname,31); if(!equali(classname,"amxx_kasa")) return FMRES_IGNORED; { new name[32]; get_user_name(id, name, 31); server_cmd("mm_givemoney ^"%s^" ^"15^"", name); } engfunc(EngFunc_RemoveEntity,ent); return FMRES_IGNORED; } public client_death(killer,victim,weapon,hit,TK) { static Float:victim_origin[3], Float:fNewOrigin[3]; pev(victim,pev_origin,victim_origin); new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString,"info_target")); fNewOrigin[0] = victim_origin[0] + 40.0; fNewOrigin[1] = victim_origin[1]; fNewOrigin[2] = victim_origin[2] - 32.0; engfunc(EngFunc_SetOrigin,ent,fNewOrigin); if(!pev_valid(ent)) return 0; engfunc(EngFunc_SetModel,ent,"models/kasa.mdl"); set_pev(ent,pev_classname,"amxx_kasa"); dllfunc(DLLFunc_Spawn, ent); set_pev(ent,pev_solid,SOLID_BBOX); set_pev(ent,pev_movetype,MOVETYPE_FLY); engfunc(EngFunc_SetSize,ent,MINS,MAXS); engfunc(EngFunc_DropToFloor,ent); return 0; }
Gdzie jest to:
{
new name[32];
get_user_name(id, name, 31);
server_cmd("mm_givemoney ^"%s^" ^"15^"", name);
}
to ma być twoja funkcja
czyli.
{
//Twoja funkcja//
}
A więc co mam tu dać żeby dawało graczowi kase za podniesienie tego moneybaga?
Dam plusika.
Z góry thx.
Dodano 28 marzec 2011 - 16:53:
ref
Użytkownik Skull3D edytował ten post 28.03.2011 16:53