Nie sporawdzalem czy dziala ale sie kompiluje:)
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <engine>
#include <fakemeta>
#include <cstrike>
#include <hamsandwich>
#include <colorchat>
#define DMG_BULLET (1<<1)
#define DMG_HEGRENADE (1<<24)
new bool:ma_klase[33];
new CT_Skins[4][] = {"sas","gsg9","urban","gign"};
new Terro_Skins[4][] = {"arctic","leet","guerilla","terror"};
new const nazwa[] = "HAJT-KLASA PREMIUM";
new const opis[] = "Posiada m4 i 1/6 na natychmiastowe zabicie z niej ak i 1/6 na natychmiastowe zabicie z niej strój wroga";
new const bronie = 1<<CSW_DEAGLE | 1<<CSW_AWP | 1<<CSW_AK47 | 1<<CSW_M4A1;
new const zdrowie = 500;
new const kondycja = 100;
new const inteligencja = 0;
new const wytrzymalosc = 0;
public plugin_init()
{
register_plugin(nazwa, "1.0", "QTM_Peyote");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_forward(FM_Spawn, "Spawn", 1);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
ColorChat(id, RED, "[Premium] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
ZmienUbranie(id, 0);
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
ZmienUbranie(id, 1);
ma_klase[id] = false;
}
public client_PreThink(id)
{
if(!ma_klase[id])
return;
new button = get_user_button(id);
if(button & IN_DUCK)
set_rendering(id,kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 5);
else
set_rendering(id,kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 255);
}
public ZmienUbranie(id,reset)
{
if (!is_user_connected(id))
return PLUGIN_CONTINUE;
if (reset)
cs_reset_user_model(id);
else
{
new num = random_num(0,3);
cs_set_user_model(id, (get_user_team(id) == 1)? CT_Skins[num]: Terro_Skins[num]);
}
return PLUGIN_CONTINUE;
}
public Spawn(id)
{
if(!is_user_connected(id)) return;
if(ma_klase[id])
{
ZmienUbranie(id, 0);
}
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_BULLET)
{
new weapon = get_user_weapon(idattacker);
if(weapon == CSW_AK47&& damage > 20.0 && random_num(1,6) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
if(weapon == CSW_M4A1&& damage > 20.0 && random_num(1,6) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
if(damagebits & DMG_HEGRENADE && random_num(1, 1) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}