Gracz z flaga "t" dostanie: na start deagle, all granaty oraz kamizelke +1000kasy... i czy (z tym sie najbardziej meczylem) za zabicie gracza dostanie normalnie (bez hs) +15hp a za zabicie z hs +30hp... ostawiłem sobie tez CVERY na zabicia oraz na max hp podczas doladowaniu hp za zabicia...
Z gory dzięki, a jezeli zobaczyliscie cos xle lub poprostu bezsensu w tym pliku to poprawcie, ja dam +'ika... Moze go opublikuje...
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <hamsandwich>
#include <cstrike>
#include <fun>
new health_add
new health_hs_add
new health_max
new gmsgScreenFade, g_maxplayers
public plugin_init() {
register_plugin("Vip", "1.0", "ZzZ");
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1);
health_add = register_cvar("amx_vip_hp", "15")
health_hs_add = register_cvar("amx_vip_hp_hs", "30")
health_max = register_cvar("amx_vip_max_hp", "100")
register_event("DeathMsg", "eDeathMsg", "a")
gmsgScreenFade = get_user_msgid("ScreenFade")
g_maxplayers = get_maxplayers()
}
public eDeathMsg(id) {
if (get_user_flags(id) & ADMIN_LEVEL_H) {
new KillerId = read_data(1)
new VictimId = read_data(2)
if(!KillerId || KillerId > g_maxplayers)
return
if(KillerId == VictimId || get_user_team(KillerId) == get_user_team(VictimId))
return
new KillerHealth = get_user_health(KillerId)
new NewKillerHealth = min( ( read_data(3) ?
get_pcvar_num(health_hs_add) :
get_pcvar_num(health_add) ) +
KillerHealth ,
get_pcvar_num(health_max) )
set_user_health(KillerId, NewKillerHealth)
set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
show_hudmessage(KillerId, "Healed +%d hp", NewKillerHealth - KillerHealth)
message_begin(MSG_ONE, gmsgScreenFade, _, KillerId)
write_short(1<<10)
write_short(1<<10)
write_short(0x0000)
write_byte(0)
write_byte(0)
write_byte(200)
write_byte(75)
message_end()
}
}
public fwHamPlayerSpawnPost(id){
if (get_user_flags(id) & ADMIN_LEVEL_H) {
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_smokegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "item_assaultsuit");
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
new kasa = cs_get_user_money(id);
cs_set_user_money(id, kasa + 1000);
}
}