public client_PreThink ( id )
{
new button2 = get_user_button(id);
if(flashlight[id] && flashbattery[id] && (get_cvar_num("flashlight_custom")) && (player_class[id] == Minotaur || player_mag_latarka[id])) {
new num1, num2, num3
num1=random_num(0,2)
num2=random_num(-1,1)
num3=random_num(-1,1)
flashlight_r+=1+num1
if (flashlight_r>250) flashlight_r-=245
flashlight_g+=1+num2
if (flashlight_g>250) flashlight_g-=245
flashlight_b+=-1+num3
if (flashlight_b<5) flashlight_b+=240
new origin[3];
get_user_origin(id,origin,3);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY); - Linijka 1767
write_byte(27); // TE_DLIGHT
write_coord(origin[0]); // X
write_coord(origin[1]); // Y
write_coord(origin[2]); // Z
write_byte(get_cvar_num("flashlight_radius")); // radius
write_byte(flashlight_r); // R
write_byte(flashlight_g); // G - Linijka 1774
write_byte(flashlight_; // B
write_byte(1); // life
write_byte(get_cvar_num("flashlight_decay")); // decay rate
message_end();
new index1, bodypart1
get_user_aiming(id,index1,bodypart1)
if ((get_user_team(id)!=get_user_team(index1)) && (index1!=0) && player_mag_alatarka[index1]==0 && player_class[index1]!=Andariel)
{
if ((index1!=54) && (is_user_connected(index1))) set_user_rendering(index1,kRenderFxGlowShell,flashlight_r,flashlight_g,flashlight_b,kRenderNormal,4)
remove_task(TASK_FLASH_LIGHT+index1);
set_task(7.5, "un_rander",TASK_FLASH_LIGHT+index1)
//set_task(15.0,"un_rander",TASK_NAME,index1)
}
}
Czy wie ktoś o co chodzi? I jak to napraiwć?