Piszemy /postac wyskakuje nam menu wybieramy postać [postać jest corunde aż do zarazenia], jeśli nas ktoś zarazi to w nastepnej rundzie musimy od nowa wybrac postac.
A chciałbym, żeby zapisywało sie na cała mape nawet jeśli nas ktoś zarazi to w next rundzie dostaniemy wybrany efekt wybranej postaci,
i że jeśli zmieniamy postac to wyskakuje komunikat postać zostanie zmieniona w nastepnej rundzie i tak naprawdę zeby bylo.
Dzięki z góry.
/* Human Classes for zombie plague, menu for classes automatically invoked 8 seconds after player spawn This plug is far from complete, please help with further development of it since it may have some undesired results on gameplay. You can edit this plug however it fit your needs. Here is TO DO list: 1. Make B key invoke human class menu 2. Make user choose class only once per round (could be limited with round timer or some other method) - done 3. Make user choice remember thru whole map time, just like it was done for zombies 4. Changing of models is not implemented yet due to numerous bugs and uncertain effects 5. For now, there are 7 classes only. If you have idea for more classes, make a request 6. Make classes buyable for ammo packs 7. Bots support */ #include <amxmodx> #include <cstrike> #include <fun> #include <fakemeta> #include <hamsandwich> #include <zombieplague> new g_player_class[33] public plugin_init() { register_plugin("[ZP] Addon: Human Classes", "1.1", "fiendshard") RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1) register_event( "HLTV", "NewRound", "a", "1=0", "2=0" ); register_clcmd("say /postac", "human_menu") } public NewRound() { for(new id=1;id<32;id++) { if (is_user_connected(id) && is_user_alive(id) && cs_get_user_team(id) && CS_TEAM_CT) { switch(g_player_class[id]) { case 1: g_player_class[id] = 1 case 2: g_player_class[id] = 2 case 3: g_player_class[id] = 3 case 4: g_player_class[id] = 4 case 5: g_player_class[id] = 5 } } } } public ClCmdSelectModel(id, menuid) { if(zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_survivor(id)) { return PLUGIN_HANDLED; } else if(!is_user_alive(id)) { return PLUGIN_HANDLED; } else { human_menu(id) } return PLUGIN_CONTINUE; } public human_menu(id) { new menu = menu_create("\rWybierz swoja klase ludzi:", "human_menu_handler") menu_additem(menu, "\Skoczek (Grawitacja)", "1", 0) menu_additem(menu, "\Sprinter(Szybkosc)", "2", 0) menu_additem(menu, "\Grubson (HP)", "3", 0) menu_additem(menu, "\Obronca Krzyza (Armor)", "4", 0) menu_additem(menu, "\X-Men (Premium)", "5", ADMIN_LEVEL_H) menu_setprop(menu, MPROP_EXIT, MEXIT_ALL) menu_display(id, menu, 0) } public human_menu_handler(id, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu) return PLUGIN_HANDLED } new data[6], iName[64] new access, callback menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback) new key = str_to_num(data) switch(key) { case 1: { if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED; g_player_class[id] = 1 set_user_health(id, get_cvar_num("zp_human_health")) set_user_armor(id, 20) set_user_gravity(id, 0.80) client_print(id, print_chat,"[ZP] Twoja klasa to: Skoczek (Grawitacja)") } case 2: { if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED; g_player_class[id] = 2 set_user_health(id, 100) set_user_armor(id, 30) set_user_gravity(id, 1.00) client_print(id, print_chat,"[ZP] Twoja klasa to: Sprinter(Szybkosc)"); } case 3: { if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED; g_player_class[id] = 3 set_user_health(id, 250) set_user_armor(id, 20) set_user_gravity(id, 1.00) client_print(id, print_chat,"[ZP] Twoja klasa to: Grubson (HP)"); } case 4: { if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED; g_player_class[id] = 4 set_user_health(id, get_cvar_num("zp_human_health")) set_user_armor(id, 50) set_user_gravity(id, 1.00) client_print(id, print_chat,"[ZP] Twoja klasa to: Obronca Krzyza (Armor)"); } case 5: { if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED; g_player_class[id] = 5 set_user_health(id, get_cvar_num("zp_human_health")) set_user_armor(id, 150) set_user_gravity(id, 0.80) client_print(id, print_chat,"[ZP] Twoja klasa to: X-Men (Premium)") } } menu_destroy(menu) return PLUGIN_HANDLED }
Dodano 08 marzec 2011 - 08:24:
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