public CurWeapon(id)
{
new wid = read_data(2) // Id broni
if(wid == CSW_XM1014 || wid == CSW_C4 || wid == CSW_FLASHBANG || wid == CSW_HEGRENADE || wid == CSW_KNIFE || wid == CSW_SMOKEGRENADE){
return PLUGIN_CONTINUE;
}
if(wid != stare_id_broni[id]){
ile_dodac_magazynek[id] = magazynek[id]/2;
stare_id_broni[id] = wid;
return PLUGIN_CONTINUE;
}
new ammo = read_data(3) // liczba naboi w magazynku
if(ammo > stare_ammo[id]){
ile_dodac_magazynek[id] = magazynek[id]/2;
stare_ammo[id] = ammo;
return PLUGIN_CONTINUE;
}
if(ile_dodac_magazynek[id] == 0){
return PLUGIN_CONTINUE;
}
new ent = fm_get_user_weapon_entity(id);
if(ent){
cs_set_weapon_ammo(ent, ammo+1);
ile_dodac_magazynek[id]--;
}
return PLUGIN_CONTINUE;
}
Witam, jak to przerobić, aby co przeładowanie było +X ammo ?