funkcja w public uzyjprzedmiot
if(informacje_przedmiotu_gracza[id][0] == 42) { if (entity_get_int(id, EV_INT_button) & 2) { new flags = entity_get_int(id, EV_INT_flags) if (flags & FL_WATERJUMP) return PLUGIN_CONTINUE if ( entity_get_int(id, EV_INT_waterlevel) >= 2 ) return PLUGIN_CONTINUE if ( !(flags & FL_ONGROUND) ) return PLUGIN_CONTINUE new Float:velocity[3] entity_get_vector(id, EV_VEC_velocity, velocity) velocity[2] += 250.0 entity_set_vector(id, EV_VEC_velocity, velocity) entity_set_int(id, EV_INT_gaitsequence, 6) // Play the Jump Animation } return PLUGIN_CONTINUE }
Dodano 10 styczeń 2011 - 15:29:
wie ktos?