public add_radament_bonus(id)
{
if (player_class[id] == Radament)
{
fm_give_item(id, "weapon_flashbang")
fm_give_item(id, "weapon_hegrenade")
fm_give_item(id, "weapon_smokegrenade")
set_user_armor(id,100)
}
w public DeathMsg(id)
if (is_user_connected(kid) && is_user_connected(vid) && get_user_team(kid) != get_user_team(vid))
{
show_deadmessage(kid,vid,headshot,weaponname)
award_item(kid,0)
award_kill(kid,vid)
add_respawn_bonus(vid)
add_bonus_explode(vid)
add_barbarian_bonus(kid)
if (player_class[kid] == Barbarzynca || player_class[kid] == Najemnik)
refill_ammo(kid)
set_renderchange(kid)
savexpcom(vid)
if (player_class[kid] == Radament)
add_radament_bonus(kid)
refill_ammo(kid)
set_renderchange(kid)
savexpcom(vid)
}
i w DoDamage(iTargetID, iShooterID, iDamage/*, iDamageCause, bIsWeaponID = false, iHeadShot = 0*/)
}
//AddXP(iShooterID, BM_XP_KILL, iTargetID); // bmxphandler.inc
award_item(iShooterID,0)
award_kill(iShooterID,iTargetID)
add_respawn_bonus(iTargetID)
add_bonus_explode(iTargetID)
add_barbarian_bonus(iShooterID)
if (player_class[iShooterID] == Radament)
add_radament_bonus(iShooterID)
refill_ammo(iShooterID)
if (player_class[iShooterID] == Barbarzynca || player_class[iShooterID] == Najemnik )
refill_ammo(iShooterID)
}