ok thx + oczywiscie teraz postanowilem porobic opisy do nowych klas, zrobiłem takie coś i mi /klasa nie wyskakuje w grze
BTW. LOTOS
błąd:
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team
dbmod_5.9l.sma(3574) : error 017: undefined symbol "c_wampire"
dbmod_5.9l.sma(3574) : warning 215: expression has no effect
dbmod_5.9l.sma(3574) : error 001: expected token: ";", but found "]"
dbmod_5.9l.sma(3574) : error 029: invalid expression, assumed zero
dbmod_5.9l.sma(3574) : fatal error 107: too many error messages on one line
Compilation aborted.
4 Errors.
public show_menu_ludzie(id)
{
new text[513]
format(text, 512, "\yLudzie - ^n\w1. Wizzard^n\w2. Palladyn^n\w3. Druid^n\w4. Barbarzynca^n\w5. Assasin^n\w6. Kleryk^n\w7. Ninja^n\w8. Lowca^n^n\w0 Exit")
new keys
keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<9)
show_menu(id, keys, text, -1, "Ludzie")
return PLUGIN_HANDLED
}
public klasy(id, key)
{
switch(key)
{
case 0:
{
wizzard(id)
}
case 1:
{
palladyn(id)
}
case 2:
{
druid(id)
}
case 3:
{
barbarzynca(id)
}
case 4:
{
assasin(id)
}
case 5:
{
kleryk(id)
}
case 6:
{
ninja(id)
}
case 7:
{
Lowca(id)
}
case 9:
{
return PLUGIN_HANDLED
}
}
return PLUGIN_HANDLED
}
public wizzard(id){
showitem(id,"Wizzard"," "," ","<br>Strzelajac z pistoletu zamrazasz wroga i zabierasz mu 5hp co 2 sek przez 15 sek.<br> Jezeli wlaczysz latarke i najedziesz na ninje robi sie widzialny <br><br>")
}
public palladyn(id){
showitem(id,"Palladyn"," "," ","<br>Na start ma 125hp i moze wykonywac tzw. Long Jump.<br> <br><br>")
}
public druid(id){
showitem(id,"Druid"," "," ","<br>Zdobywa szybciej doswiadczenie<br>i na start ma 140hp<br><br>")
}
public barbarzynca(id){
showitem(id,"Barbarzynca"," "," ","<br>Zabijajac wroga dostajesz 200 armoru i<br>dostaniesz dodatkowy magazynek <br>i odzyskuje czesc hp. Laduje wytrzymalosc pancerza (+25)<br><br>")
}
public assasin(id){
showitem(id,"Assasin"," "," ","<br>Nie slychac jego krokow i jest troche szybszy od pozostalych.<br>Jak postrzelisz wroga z pistoletu wyrzuca go do gory<br><br>")
}
public kleryk(id){
showitem(id,"Kleryk"," "," ","<br>Atakujac zabierasz 10hp wiecej<br>i moze wskrzeszac umarlych.<br><br>")
}
public ninja(id){
showitem(id,"Ninja"," "," ","<br>Jest prawie niewidoczny, ma 165 hp na start<br>ale moze chodzic tylko z nozem<br><br>")
}
public Lowca(id){
showitem(id,"Lowca"," "," ","<br>Posiada Kusze (wybierz noz a potem reload by wyjac<br>Moze zastawiac pulapki z granatow (zmiana trybow PPM)<br>Gdy postrzeli przeciwnika pistoletem, zostawia on za soba slad<br><br>")
}
public show_menu_demony(id)
{
new text[513]
format(text, 512, "\yDemony - ^n\y1. \wVampir^n\y2. \wWilkolak^n\y3. \wScavenger^n\y4. \wOrc^n\y5. \wOpetaniec^n\y6. \wSummoner^n\y7. \wRogue^n\y8. \wPogromca^n^n\r9. \wWstecz^n\r0. \wWyjscie")
new keys
keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)
show_menu(id, keys, text, -1, "Demony")
return PLUGIN_HANDLED
}
public demony(id, key)
{
switch(key)
{
case 0:
{
vampir(id)
}
case 1:
{
wilkolak(id)
}
case 2:
{
scavenger(id)
}
case 3:
{
orc(id)
}
case 4:
{
opetaniec(id)
}
case 5:
{
summoner(id)
}
case 6:
{
rogue(id)
}
case 7:
{
pogromca(id)
}
case 8:
{
show_menu_ludzie(id)
}
case 9:
{
return PLUGIN_HANDLED
}
}
return PLUGIN_HANDLED
}
public vampir(id){
showitem(id,"Vampir"," "," ","<br>Strzelajac z pistoletu zamrazasz wroga i zabierasz mu 5hp co 2 sek przez 15 sek.<br> Jezeli wlaczysz latarke i najedziesz na ninje robi sie widzialny <br><br>")
}
public wilkolak(id){
showitem(id,"Wilkolak"," "," ","<br>Na start ma 125hp i moze wykonywac tzw. Long Jump.<br> <br><br>")
}
public scavenger(id){
showitem(id,"Scavenger"," "," ","<br>Zdobywa szybciej doswiadczenie<br>i na start ma 140hp<br><br>")
}
public orc(id){
showitem(id,"Orc"," "," ","<br>Zabijajac wroga dostajesz 200 armoru i<br>dostaniesz dodatkowy magazynek <br>i odzyskuje czesc hp. Laduje wytrzymalosc pancerza (+25)<br><br>")
}
public opetaniec(id){
showitem(id,"Opetaniec"," "," ","<br>Nie slychac jego krokow i jest troche szybszy od pozostalych.<br>Jak postrzelisz wroga z pistoletu wyrzuca go do gory<br><br>")
}
public summoner(id){
showitem(id,"Summoner"," "," ","<br>Atakujac zabierasz 10hp wiecej<br>i moze wskrzeszac umarlych.<br><br>")
}
public rogue(id){
showitem(id,"Rogue"," "," ","<br>Jest prawie niewidoczny, ma 165 hp na start<br>ale moze chodzic tylko z nozem<br><br>")
}
public pogromca(id){
showitem(id,"Pogromca"," "," ","<br>Posiada Kusze (wybierz noz a potem reload by wyjac<br>Moze zastawiac pulapki z granatow (zmiana trybow PPM)<br>Gdy postrzeli przeciwnika pistoletem, zostawia on za soba slad<br><br>")
}
Użytkownik berbec edytował ten post 26.12.2010 13:31