/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"
#define MINS Float:{-12.650000, -22.070000, -3.950000}
#define MAXS Float:{19.870001, 8.390000, 20.540001}
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
// Add your code here...
}
public plugin_precache()
precache_model("models/cola.mdl")
public client_death(killer,victim,weapon,hit,TK)
{
static Float:victim_origin[3], Float:fNewOrigin[3];
// Ustawiamy pozycje dla obiektu!
pev(victim,pev_origin,victim_origin);
new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString,"info_target"));
fNewOrigin[0] = victim_origin[0] + 40.0;
fNewOrigin[1] = victim_origin[1] +20.0;
fNewOrigin[2] = victim_origin[2] - 32.0;
engfunc(EngFunc_SetOrigin,ent,fNewOrigin);
if(!pev_valid(ent))
return 0;
engfunc(EngFunc_SetModel,ent,"models/cola.mdl");
set_pev(ent,pev_classname,"model");
dllfunc(DLLFunc_Spawn, ent);
set_pev(ent,pev_solid,SOLID_BBOX);
set_pev(ent,pev_movetype,MOVETYPE_FLY);
engfunc(EngFunc_SetSize,ent,MINS,MAXS);
engfunc(EngFunc_DropToFloor,ent);
return 0;
}
Witajcie, jak w tym kodzie zmienic aby model stawial sie w miejscu gdzie nacelujemy celownikiem ?
Ja na razie zrobilem ze jak ktos zginie to pojawia sie model.