public select_class(id,lx[])
{
new text4[512]
format(text4, 511,"\yWybierz Rodzaj Klas: ^n\r1. \wLudzie^n\r2. \wPotwory")
new keysczwarta
keysczwarta = (1<<0)|(1<<1)
show_menu(id, keysczwarta,text4, -1, "Wybierz Klase")
}
public select_class_menu(id, key)
{
new lx[18] // <-- w nawiasie wpisz liczbę swoich klas + 1(none)
g_haskit[id] = 0
c_vampire[id] = 0
c_redirect[id] = 0
switch(key)
{
case 0:
{
PokazKlasy(id,lx)
}
case 1:
{
ShowKlasy(id,lx)
}
}
LoadXP(id, player_class[id])
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
public PokazKlasy(id,lx[])
{
new flags[17]
get_cvar_string("diablo_classes",flags,16) //<--- tu, gdzie jest 16 wpisz liczbę swoich klas
new text3[512]
asked_klass[id]=0
for(new i=0;i<8;i++) //Tego masz nigdy nie zmieniać[quote name="Terry Pratchett"]Osoby używające więcej niż 3 wykrzykników lub pytajników to osoby z zaburzeniami własnej osobowości[/quote]
{
format(text3, 512,"\yLudzie: ^n\w1. \yMag^t\wLevel: \r%i^n\w2. \yMnich^t\wLevel: \r%i^n\w3. \yPaladyn^t\wLevel: \r%i^n\w4. \yZabojca^t\wLevel: \r%i^n\w5. \yNekromanta^t\wLevel: \r%i^n\w6. \yBarbarzynca^t\wLevel: \r%i^n\w7. \yNinja^t\wLevel: \r%i^n\w8. \yLowca^t\wLevel: \r%i^n^n\r9. \wWstecz",player_class_lvl[id][1],player_class_lvl[id][2],player_class_lvl[id][3],player_class_lvl[id][4],player_class_lvl[id][5],player_class_lvl[id][6],player_class_lvl[id][7],player_class_lvl[id][8])
}
new keyspiata
keyspiata = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)
show_menu(id, keyspiata, text3, -1, "Lok")
}
public PokazMeni(id, key)
{
/* Menu:
* Wybierz klase:
* 1:Mag
* 2:Mnich
* 3:Paladyn
* 4:Zabojca
* 5:Nekromanta
* 6:Barbarzynca
* 7:Ninja
* 8:Lowca
* 9:Wstecz
*/
new lx[18] // <-- tutaj wpisz liczbę swoich klas + 1(none)
g_haskit[id] = 0
c_vampire[id] = 0
c_redirect[id] = 0
switch(key)
{
case 0:
{
player_class[id] = Mag
LoadXP(id, player_class[id])
}
case 1:
{
player_class[id] = Mnich
LoadXP(id, player_class[id])
}
case 2:
{
player_class[id] = Paladyn
LoadXP(id, player_class[id])
}
case 3:
{
player_class[id] = Zabojca
LoadXP(id, player_class[id])
}
case 4:
{
player_class[id] = Nekromanta
g_haskit[id] = 1
LoadXP(id, player_class[id])
}
case 5:
{
player_class[id] = Barbarzynca
LoadXP(id, player_class[id])
}
case 6:
{
player_class[id] = Ninja
LoadXP(id, player_class[id])
}
case 7:
{
player_class[id] = Hunter
g_GrenadeTrap[id] = 1
LoadXP(id, player_class[id])
}
case 8:
{
select_class(id,lx)
}
}
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
public ShowKlasy(id,lx[]) {
new text2[512]
asked_klass[id] = 0
format(text2, 511,"\yPotwory 1/2: ^n\w1. \yWampir^t\wLevel: \r%i^n\w2. \yWilkolak^t\wLevel: \r%i^n\w3. \yLodowy Golem^t\wLevel: \r%i^n\w4. \yPiekielny Rycerz^t\wLevel: \r%i^n\w5. \ySzaman^t\wLevel: \r%i^n\w6. \yTytan^t\wLevel: \r%i^n\w7. \yPredator^t\wLevel: \r%i^n\w8. \yMefisto^t\wLevel: \r%i^n^n\r9. \wDalej",player_class_lvl[id][9],
player_class_lvl[id][10],player_class_lvl[id][11],player_class_lvl[id][12],player_class_lvl[id][13],player_class_lvl[id][14],player_class_lvl[id][15],player_class_lvl[id][16])
new szosta
szosta = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)
show_menu(id, szosta,text2, -1, "Klasy")
}
public PressedKlasy(id, key) {
new lx[18]
g_haskit[id] = 0
c_vampire[id] = 0
c_redirect[id] = 0
switch (key) {
case 0:
{
player_class[id] = Wampir
c_vampire[id] = 5
LoadXP(id, player_class[id])
}
case 1:
{
player_class[id] = Wilkolak
c_redirect[id] = 5
LoadXP(id, player_class[id])
}
case 2:
{
player_class[id] = Lodowy_Golem
LoadXP(id, player_class[id])
}
case 3:
{
player_class[id] = Piekielny_Rycerz
LoadXP(id, player_class[id])
}
case 4:
{
player_class[id] = Szaman
LoadXP(id, player_class[id])
}
case 5:
{
player_class[id] = Tytan
LoadXP(id, player_class[id])
}
case 6:
{
player_class[id] = Predator
c_redirect[id] = 5
LoadXP(id, player_class[id])
}
case 7:
{
player_class[id] = Mefisto
c_redirect[id] = 15
LoadXP(id, player_class[id])
}
case 8:
{
PokazujKlasy(id,lx)
}
}
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
public PokazujKlasy(id,lx[])
{
if(is_user_bot(id)) return
new text[512]
new KeysKlasy = (1<<0)|(1<<1)|(1<<9)
format(text, 511,"\yPotwory 2/2- ^n\r1. \wAssasin^t^tLevel :%d ^n\r2. \wWstecz^tLevel :%d ^n\r9. \wPowrot do menu^t^t^n",player_class_lvl[id][17])
show_menu(id, KeysKlasy,text, -1, "Klasy")
}
public PressededKlasy(id, key) {
/* Menu:
* Wybierz klase:
* 1:klasa1
* 2:Wstecz
* 3:Powrot do Menu
*/
new lx[18]
g_haskit[id] = 0
switch (key) {
case 0:
{
player_class[id] = Assasin
LoadXP(id, player_class[id])
}
case 1:
{
ShowKlasy(id,lx)
}
case 9:
{
select_class(id,lx)
}
}
LoadXP(id, player_class[id])
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
To jest całość kodu w jednym,a nie trzy rodzielone
Mam taki problem w menu:
- w 2.potwory nie pokazuje lvli pisze:Level:0
- gdy nacisne w 2. potwory 9. dalej to sie menu zamyka
- gdy wybiore assasina,albo wroce wczesniej,albo do menu z 2 strony w 2.potwory,jak wybierzesz assasina z 2 strony to wybiera klase z pierwszej strony,tak samo z powrotem wstecz i do menu;/
- OGÓLNIE: naprawcie to co tutaj jest źle
Możecie mi to naprawić??
Dodano 25 listopad 2010 - 09:23:
Odświeżam:)
Użytkownik Master'eX edytował ten post 25.11.2010 09:23