Call of duty Mod jest na silniku Diablo jest wszystko to samo tylko ze
zmieniłem nazwy postaci i tu jest haczyk
Welcome to the AMX Mod X 1.76-300 Compiler
Copyright © 1997-2006 ITB CompuPhase, AMX Mod X Team
Header size: 9248 bytes
Code size: 325824 bytes
Data size: 253964 bytes
Stack/heap size: 16384 bytes; max, usage is unknown, due to recursion
Total requirements: 605420 bytes
Done.
w consoli serwera wyskakuje mi przy uruchamianiu
L 11/11/2010 - --:--:--: [AMXX] Run time error 10 (plugin "cod.amxx") (native "get_pcvar_num") - debug not enabled! L 11/11/2010 - --:--:--: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes). L 11/11/2010 - --:--:--: Invalid CVAR pointer
L 11/11/2010 - --:--:--: [AMXX] Displaying debug trace (plugin "cod.amxx") L 11/11/2010 - --:--:--: [AMXX] Run time error 10: native error (native "get_pcvar_num") L 11/11/2010 - --:--:--: [AMXX] [0] cod.sma::client_PreThink (line 2473)
to mi pokazuje ta linijkę
public write_hud(id) { if (player_lvl[id] == 0) player_lvl[id] = 1 new tpstring[1024] new Float:xp_now new Float:xp_need new Float:perc if (last_update_xp[id] == player_xp[id]) { perc = last_update_perc[id] } else { //Calculate percentage of xp required to level if (player_lvl[id] == 1) { xp_now = float(player_xp[id]) xp_need = float(LevelXP[player_lvl[id]]) perc = xp_now*100.0/xp_need } else { xp_now = float(player_xp[id])-float( LevelXP[player_lvl[id]-1]) xp_need = float(LevelXP[player_lvl[id]])-float(LevelXP[player_lvl[id]-1]) perc = xp_now*100.0/xp_need } } last_update_xp[id] = player_xp[id] last_update_perc[id] = perc if(player_class[id]!=Klasa) format(tpstring,1023,"Klasa: %s Level: %i (%0.0f%s) Item: %s [%i]", Race[player_class[id]], player_lvl[id], perc,"%%",player_item_name[id],item_durability[id]) else format(tpstring,1023,"Klasa: %s Level: %i (%0.0f%s) Item: %s [%i]", Race[player_class[id]], player_lvl[id], perc,"%%",player_item_name[id],item_durability[id]) message_begin(MSG_ONE,gmsgStatusText,{0,0,0}, id) write_byte(0) write_string(tpstring) message_end() }
client_PreThink
public client_PreThink ( id ) { if(!is_user_alive(id)||is_user_bot(id)) return PLUGIN_CONTINUE new clip,ammo new weapon = get_user_weapon(id,clip,ammo) new button2 = get_user_button(id); if(player_class[id]==klasa && weapon == CSW_KNIFE && freeze_ended) { if((button2 & IN_DUCK) && (button2 & IN_JUMP)) { if(JumpsLeft[id]>0) { new flags = pev(id,pev_flags) if(flags & FL_ONGROUND) { set_pev ( id, pev_flags, flags-FL_ONGROUND ) JumpsLeft[id]-- new Float:va[3],Float:v[3] entity_get_vector(id,EV_VEC_v_angle,va) v[0]=floatcos(va[1]/180.0*M_PI)*560.0 v[1]=floatsin(va[1]/180.0*M_PI)*560.0 v[2]=300.0 entity_set_vector(id,EV_VEC_velocity,v) write_hud(id) } } } } if(flashlight[id] && flashbattery[id] && (get_cvar_num("flashlight_custom")) && (player_class[id] == klasa || player_b_latarka[id] == 1)) { new num1, num2, num3 num1=random_num(0,2) num2=random_num(-1,1) num3=random_num(-1,1) flashlight_r+=1+num1 if (flashlight_r>250) flashlight_r-=245 flashlight_g+=1+num2 if (flashlight_g>250) flashlight_g-=245 flashlight_b+=-1+num3 if (flashlight_b<5) flashlight_b+=240 new origin[3]; get_user_origin(id,origin,3); message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(27); // TE_DLIGHT write_coord(origin[0]); // X write_coord(origin[1]); // Y write_coord(origin[2]); // Z write_byte(get_cvar_num("flashlight_radius")); // radius write_byte(flashlight_r); // R write_byte(flashlight_g); // G write_byte(flashlight_b); // B write_byte(1); // life write_byte(get_cvar_num("flashlight_decay")); // decay rate message_end(); new index1, bodypart1 get_user_aiming(id,index1,bodypart1) if ((get_user_team(id)!=get_user_team(index1)) && (index1!=0)) { if ((index1!=54) && (is_user_connected(index1))) set_user_rendering(index1,kRenderFxGlowShell,flashlight_r,flashlight_g,flashlight_b,kRenderNormal,4) remove_task(TASK_FLASH_LIGHT+index1); set_task(7.5, "un_rander",TASK_FLASH_LIGHT+index1) //set_task(15.0,"un_rander",TASK_NAME,index1) } } //Before freeze_ended check if (((player_b_silent[id] > 0) || (player_class[id] == klasa)) && is_user_alive(id)) entity_set_int(id, EV_INT_flTimeStepSound, 300) new Float:vect[3] entity_get_vector(id,EV_VEC_velocity,vect) new Float: sped= floatsqroot(vect[0]*vect[0]+vect[1]*vect[1]+vect[2]*vect[2]) if((get_user_maxspeed(id)*5)>(sped*9)) entity_set_int(id, EV_INT_flTimeStepSound, 300) // mooz if (button2 & IN_ATTACK2 && player_class[id]==klasa && !(get_user_oldbutton(id) & IN_ATTACK2)) { if (weapon !=CSW_KNIFE && weapon != CSW_AWP && weapon != CSW_SCOUT && weapon != CSW_G3SG1 && weapon != CSW_M249 && weapon != CSW_M3 && weapon != CSW_SG550 && weapon != CSW_ELITE && weapon != CSW_P228 && weapon != CSW_FIVESEVEN && weapon != CSW_C4 && weapon != CSW_FLASHBANG && weapon != CSW_HEGRENADE && weapon != CSW_SMOKEGRENADE && weapon != CSW_XM1014) { if (cs_get_user_zoom(id)==CS_SET_NO_ZOOM) cs_set_user_zoom ( id, CS_SET_AUGSG552_ZOOM, 1 ) else cs_set_user_zoom(id,CS_SET_NO_ZOOM,1) } } //USE Button actives USEMAGIC if (get_entity_flags(id) & FL_ONGROUND && (!(button2 & (IN_FORWARD+IN_BACK+IN_MOVELEFT+IN_MOVERIGHT)) || (player_class[id] == klasa && player_b_fireball[id]==0)) && is_user_alive(id) && (on_knife[id] || (player_class[id] == klasa && player_b_fireball[id])) && player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0) //player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 && //player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 && //player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 && //player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 && //player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 && //player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 && //player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 && //player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 && //player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 && //player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 && //player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 && //player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 && //player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 && //player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 && //player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 && //player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 && //player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 && //player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 && //player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 && //player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 && //player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 && //player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 && //player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0) { if(casting[id]==1 && halflife_time()>cast_end[id]) { message_begin( MSG_ONE, gmsgBartimer, {0,0,0}, id ) write_byte( 0 ) write_byte( 0 ) message_end() casting[id]=0 call_cast(id) } else if(casting[id]==0) { new Float: time_delay = 5.0-(player_intelligence[id]/25.0) if(player_class[id] == klasa) time_delay*=2.0 else if(player_class[id] == klasa) time_delay*=2.0 else if(player_class[id] == klasa) time_delay*=1.4 cast_end[id]=halflife_time()+time_delay new bar_delay = floatround(time_delay,floatround_ceil) casting[id]=1 message_begin( MSG_ONE, gmsgBartimer, {0,0,0}, id ) write_byte( bar_delay ) write_byte( 0 ) message_end() } } else { if(casting[id]==1) { message_begin( MSG_ONE, gmsgBartimer, {0,0,0}, id ) write_byte( 0 ) write_byte( 0 ) message_end() } casting[id]=0 } if (pev(id,pev_button) & IN_USE && !casting[id]) Use_Spell(id) return PLUGIN_CONTINUE }Modoly
;;; ; To enable a module, remove the semi-colon (<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/wink.gif' class='bbc_emoticon' alt=';)' /> in front of its name. ; If it's not here, simply add it its name, one per line. ; You don't need to write the _amxx part or the file extension. ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; SQL Modules usually need to be enabled manually ;; ;; You can have any number on at a time. Use ;; ;; amx_sql_type in sql.cfg to specify the default ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; cstrike mysql sqlite ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Put third party modules below here. ;; ;; You can just list their names, without the _amxx ;; ;; or file extension. ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; These modules will be auto-detected and loaded ;; ;; as needed. You do not need to enable them here ;; ;; unless you have problems. ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; fun engine fakemeta ;geoip ;sockets ;regex nvault csx hamsandwichilość message_begin(*
ilość message_end()message_begin = 40
message_end() = 40
Proszę o pomoc
jeżeli czegoś jeszcze potrzeba pisać
dodatkowe info
- AMXMODX 1.8.2
- Serwer na Gry.Wilan.pl
- serwer 17 Slotowy
zastrzegam sobie pisanie nazw klas każda klasa się inaczej nazywa
Serwer Diablo działa poprawnie a Cod Zle ;/
Użytkownik vip999 edytował ten post 11.11.2010 11:49