public item_fireball(id)
{
if (fired[id] > 0)
{
hudmsg(id,2.0,"Ognistej kuli mozesz uzyc 5 razy na runde!")
return PLUGIN_HANDLED
}
if (fired[id] == 0 && is_user_alive(id) == 5)
{
fired[id] = 5
new Float:vOrigin[3]
new fEntity
entity_get_vector(id,EV_VEC_origin, vOrigin)
fEntity = create_entity("info_target")
entity_set_model(fEntity, "models/rpgrocket.mdl")
entity_set_origin(fEntity, vOrigin)
entity_set_int(fEntity,EV_INT_effects,64)
entity_set_string(fEntity,EV_SZ_classname,"fireball")
entity_set_int(fEntity, EV_INT_solid, SOLID_BBOX)
entity_set_int(fEntity,EV_INT_movetype,5)
entity_set_edict(fEntity,EV_ENT_owner,id)
//Send forward
new Float:fl_iNewVelocity[3]
VelocityByAim(id, 500, fl_iNewVelocity)
entity_set_vector(fEntity, EV_VEC_velocity, fl_iNewVelocity)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(22)
write_short(fEntity)
write_short(sprite_beam)
write_byte(45)
write_byte(4)
write_byte(255)
write_byte(0)
write_byte(0)
write_byte(25)
message_end()
}
return PLUGIN_HANDLED
}
Dodano 07 listopad 2010 - 00:51:
już dziala, do zamknięcia
Użytkownik Firxen edytował ten post 06.11.2010 23:03