badgepowers.inl
znajdź:
new CsArmorType:ArmorType;
switch (numofbadges[id])
{
case 6 .. 11: {
if ( cs_get_user_armor(id, ArmorType) < 50 )
{
cs_set_user_armor(id, 50, CS_ARMOR_VESTHELM);
givenitem = true;
}
}
case 12 .. 17: {
if ( cs_get_user_armor(id, ArmorType) < 100 )
{
cs_set_user_armor(id, 100, CS_ARMOR_VESTHELM);
givenitem = true;
}
}
case 18 .. 24: {
cs_set_user_armor(id, 200, CS_ARMOR_VESTHELM);
givenitem = true;
}
}
zamień na:
/* new CsArmorType:ArmorType;
switch (numofbadges[id])
{
case 6 .. 11: {
if ( cs_get_user_armor(id, ArmorType) < 50 )
{
cs_set_user_armor(id, 50, CS_ARMOR_VESTHELM);
givenitem = true;
}
}
case 12 .. 17: {
if ( cs_get_user_armor(id, ArmorType) < 100 )
{
cs_set_user_armor(id, 100, CS_ARMOR_VESTHELM);
givenitem = true;
}
}
case 18 .. 24: {
cs_set_user_armor(id, 200, CS_ARMOR_VESTHELM);
givenitem = true;
}
} */