new player_b_deaglmaster[33] = 1
player_b_deaglmaster[id] = 0 //Ability to kill faster with deagl
if (player_b_deaglmaster[id] > 0)
{
num_to_str(player_b_deaglmaster[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze deagla
")
}
case 69:
{
player_item_name[id] = "deaglmasterek"
player_item_id[id] = rannum
player_b_deaglmaster[id] = random_num(1,1)
show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia deagla",player_item_name[id],player_b_deaglmaster[id])
}
set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 4.0, 0.2, 0.3, 5)
new rannum = random_num(1,69)
if(player_b_deaglmaster[id]>0)
{
if(player_b_deaglmaster[id]>5) player_b_deaglmaster[id]-=random_num(0,2)
else if(player_b_deaglmaster[id]>2) player_b_deaglmaster[id]-=random_num(0,1)
else if(player_b_deaglmaster[id]>1) player_b_deaglmaster[id]-=random_num(-1,1)
public add_bonus_deaglmasterdamage(attacker_id,id,weapon)
{
if (player_b_deaglmaster[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_DEAGL)
{
if (!is_user_alive(id))
return PLUGIN_HANDLED
if (random_num(1,player_b_deaglmaster[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"deagl")
}
return PLUGIN_HANDLED
}
/* ==================================================================================================== */
}
add_bonus_deaglmasterdamage(attacker_id,id,weapon)
register_event("CurWeapon","CurWeapon","be", "1=1")