////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Battlefield 2 Rank Mod by pRED* | Translated to Polish by Misiek & Korzen | www.Bomb-Site.pl // // An attempt to recreate the battlefield ranking system onto cs1.6 // Currently features the basics of the ranking system, with no power up gain recieved from leveling. // // Ranks are based on the number of kills from the csstats system // // Badges can also be earned to get power up bonuses - See rewards list. Or look at /bf2menu in game // // // Wish list: Add some more badges maybe? Ive put some ideas in comments... // Rank pictures.. // // Known Bugs General optimisation stuff - Ive done most in the wiki tut but there may be more // // Rewards: Knife - 20/40/60% of damage done with knife returned to player. // Support - Recoil with M249 reduced 1/3,1/2,Full // Pistol - Chance of stopping opponent when u get shot (not sure if its working..) // Assault - 10/20/30 Bonus HP when spawning // Sniper - 1/3,1/2,Full Chance of Free awp/scout // Explosives - Free Grenade/Free Defuse Kit/Free Full nade set // // Credits: Xuntric and PM for their combined work on the <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' /> based plugin tutorial (load, save and menu stuff..) // Avalanche for the removed cone of fire in i_aim_good plugin (used for lowered recoil on the para) // Phantom Warrior and palehorse for inadvertently giving me the idea for this (Military Rank Mod thread..) // ev0d00b cos I stole lots of code out of his/our Capture the Hax Plugin // Ubernet (games.uber.net.nz) for giving me a test server and help test the mod // stupok69 for helping fix the /whois command // Geesu for all his defined cs weapon speeds used in wc3ft (resetting users speed after imobilising them), // and some great examples of screen flashes and shakes. // Cheap_Suit for the extra recoil code // Hawk522 for his tutorial on SQLx (and helping me debug problems with it) // styremelaker for massive amount of csdm testing. // vittu for going through the code and finding heaps of mistakes and efficiency changes // teamme06 for his colorchat code // vittu again for supporting my plugin more than I do.. // BlueRaja for player kills and score update code from his damage multiplier plugin (big copy, paste of the kill function) // palehorse for the web html documents // vittu for testing and helping fix bugs in the code. // emp' for the new amxx menu tutorial // // Cvars: bf2_active (1|0) - Turns the plugin on or off - Default 1 // bf2_badges (1|0) - Turns the badge system on or off - Default 1 // bf2_awp (1|0) - Is user given an awp or scout by having the sniper badge - Default 0 (scout) // bf2_xpmultiplier (1|0) - Changes the kill multiplier needed to reach each level - Default 0.1 (15 kills for rank 1, 20k kills for top rank) // bf2_sql (1|0) - Turns Switches between SQL and vault saving - Default 1 (SQL) // bf2_icon_time (float) - Time (in seconds) to show the rank icon above peoples heads 0=disabled. default 1.5 // bf2_flag_kills (int) - CS flags - How many bf2 points are awarded for capturing a flag // bf2_flag_round_kills - CS flags - How many bf2 points are awarded for winning a round // bf2_flag_match_kills - CS flags - How many bf2 points are awarded for winning the match // bf2_flag_min_players - CS flags - Min number of plays before above points get awarded // bf2_help_url (string) - remote folder where the bf2 web docs are stored (optional) do not include the trailing / // bf2_badgepowers (1|0) - enable/disable the powers for the badgess // bf2_hud_options "abcde" // a Display Health/Armour/Weapon for teammates // b Display Rank for teammates // c Display Rank for enemies // d Hide display for invisible enemies // e Move the display to above peoples heads // // // Cmds: say /bf2menu - Shows the Main Menu // say /who - Shows a list of player and their rank // say /whois <name> - Show the rank and badges of a specific player // say /whostats <name> - Show the stats page for a player // say /hud - Redisplays the HUD // say /ranks - Shows the kill <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' /> table // say /bf2stats - your personal stats pages // say /pomoc - Displays a Help MOTD // say /badges1 - Displays a Help MOTD on some of the badges // say /badges2 - Displays a Help MOTD on the rest of the badges // say /badges3 - Badges 3 // bf2_addbagde <player> <badge> <level> - Gives a badge to player. Requires Ban admin access. Badge <0-5>. Level <0-3> // bf2_addkills <player> <kills> - Adds to a players kills.. Also requires ban access // // Changes: 1.1 - Fixed Bug with Veteran Assault badge // Added SQL support (bf2_sql 1) // Changed support badge to bonus speed (added code for extra damage, recoil - will finish when amxx 1.77 is released) // Sounds, Screen Shake, User glows.. // 1.2 - Massive change to make global kill counting actually work.. // Added screen to view weapon stats "say /bf2stats" or use the menu // Added concmd "bf2_vaultload" to forcibly load your own data from the vault (im using it to convert my stats from vault to sql) // Tell people to type bf2_vaultload into console and their badges will be restored. Other than that probably a useless command // 1.21 - Added a badge check 5 seconds before map changes. // 1.22 - bf2_addbadge admin command added // 1.23 - Added CSDM functionality. Give hp/weapons on all spawns. // Recoded badge checking to be individual on player death // Fixed HP bug and added message "beginning badge check" // 1.30 - Starting work on 4 New ranks // Shows Teammates rank when you look at them. // Give 50,100,200 armour for having 6,12 or 18 badges.. // Bf2 now saves totalkills itself. Prevents csstats resets.. // bf2_addkills (admin abuse tool? - or to reset after csstats reset), gives x kills to a player // Reduced the amount of saving to vault - causing server lag. // Changed to nVault saving. Now uses only 1 vault data instead of 14. // Fixed armour being lower than you had before // Split file into large set of includes. Way easier to find functions you want. // Added +3 kills for defuse/explode. Cs flags mod support // 1.31 - Lowered chance of imobilising happening. // Changed damage event and bomb events to the csx forward versions and created a csx forward include // Capped knife badge damage to 130 // Removed bf2_vaultload (pointless now.) // Fixed some spelling newbie mistakes.. // Fixed immunity problems // Moved inl and config files into their own folder.. // Probably a few other things too.. // 1.4 - Fixed wrong sprites displaying // fixed double hp gain on round reset (CSDM) // added /whostats command // bf2_help_url (and web motds) and bf2_badgepowers cvars // fixed sprites // CSDM badges not being awarded. // Top ranked in server display message // New menus // reset your stats command // Medals other new stats // Logging admin commands // Two new badges. Fixed Explosives badge for csdm // Heaps of new stats options + saving them (server and player) // Changed power for support // SQL now a defined option // Moved needed fakemeta_util functions into a separate file (included) // New HUD system thanks to vittu (added cvar to control it) // bf2_reset_days cvar - number of days without playing till <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' /> gets reset // // // // Requires: Fakemeta, Csstats, fakemeta_util /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #include <amxmodx> #include <amxmisc> #include <amxconst> #include <csstats> #include <cstrike> #include <fakemeta> #include "bf2/fakemeta_util_mini.inl" #include <csx> #include <fun> #define ADMIN_LEVEL ADMIN_BAN #define ADMIN_RESET ADMIN_CFG new const PLUGIN[] = "Battlefield2 Rank Mod" new const AUTHOR[] = "pRED*" new const VERSION[] = "1.4" //Compile Settings #define CSDM //#define SQL //Message sending variables new gmsgStatusText; new gmsgScreenFade; new gmsgScreenShake; new gmsgDeathMsg; new gmsgScoreInfo; new gmsgSayText; new g_status_sync; #define MAX_RANKS 17 #define MAX_BADGES 8 //Motd variables new configsdir[200] new configfile[200] //Cvar vars new g_bf2_active; new g_badges_active; new g_free_awp; new g_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_multiplier; new g_icon_hold; new g_flag_kills; new g_help_url; new g_powers; new g_flag_round_kills new g_flag_match_kills new g_flag_min_players new g_hud_options new g_prune_days //Current players info new g_PlayerRank[33]; new g_PlayerBadges[33][MAX_BADGES]; new knifekills[33]; new pistolkills[33]; new sniperkills[33]; new parakills[33]; new defuses[33]; new plants[33]; new explosions[33]; new accuracy[33]; new totalkills[33]; new authid[33][32]; new smgkills[33]; new shotgunkills[33]; new riflekills[33]; new grenadekills[33]; new bronze[33]; new silver[33]; new gold[33]; //Temp storage variables new nextrank[33]; new numofbadges[33]; new bool:newplayer[33]; new g_lastwpn[33] //new g_lastclip[33] new bool:imobile[33]; new bool:freezetime; new highestrank new highestrankid new statsloaded[33] new g_friend[33]; new g_invis[33]; new menuselection[33]; //Server stats new highestrankserver new highestrankservername[30] new mostkills new mostkillsid new mostkillsname[30] new mostwins new mostwinsname[30] new menuselected[33][3]; //0 - Badge/Kills selected 0/1 //1 - Badgenum/Kills //2 - Badgelevel //Sound Vars new g_Sound1[] = "buttons/bell1.wav"; //Rank gained sound new g_Sound2[] = "fvox/bell.wav"; //Badges earned sound //Sprite vars new spritefile[21][36]; new sprite[21]; //Bf2 includes //SQl vars #if defined SQL new Handle:g_SqlTuple new Handle:g_SqlTuple2 new g_Cache[512] new bool:SQLenabled; #else //nVault. new g_Vault; #endif #if defined SQL #include <sqlx> #include "bf2/sql.inl" #else #include <nvault> #endif #include "bf2/effect.inl" #include "bf2/const.inl" #include "bf2/cmds.inl" #include "bf2/events.inl" #include "bf2/save.inl" #include "bf2/forwards.inl" #include "bf2/check.inl" #include "bf2/badgepowers.inl" #include "bf2/menu.inl" #include "bf2/hud.inl" #include "bf2/othermods.inl" #include "bf2/csx.inl" #if defined CSDM #include "bf2/bf2_csdm.inl" #endif public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); //Register all the say commands //Public register_clcmd("say /ranks","show_rankhelp",0, "Shows The Rank Help"); register_clcmd("say_team /ranks","show_rankhelp",0, "Shows The Rank Help"); register_clcmd("say /odznaki1","show_badgehelp",0, "Shows The Badge Help"); register_clcmd("say_team /odznaki1","show_badgehelp",0, "Shows The Badge Help"); register_clcmd("say /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2"); register_clcmd("say_team /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2"); register_clcmd("say /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3"); register_clcmd("say_team /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3"); register_clcmd("say", "cmd_say", 0, "<target> ") register_clcmd("say_team", "cmd_say", 0, "<target> ") register_clcmd("say /gracze", "cmd_who", 0, "Display a list of player and their levels") register_clcmd("say_team /gracze", "cmd_who", 0, "Display a list of player and their levels") register_clcmd("say /hud", "ShowHUD", 0, "Shows the HUD") register_clcmd("say_team /hud", "ShowHUD", 0, "Shows the HUD") register_clcmd("say /pomoc", "cmd_help", 0, "Displays the Help") register_clcmd("say_team /pomoc", "cmd_help", 0, "Displays the Help") register_clcmd("say /bf2menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team /bf2menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say bf2menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team bf2menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say /bf2", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team /bf2", "Bf2menu", 0, "Displays the Menu") register_clcmd("say bf2", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team bf2", "Bf2menu", 0, "Displays the Menu") register_clcmd("say /menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team /menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say /pomoc", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team /pomoc", "Bf2menu", 0, "Displays the Menu") register_clcmd("say pomoc", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team pomoc", "Bf2menu", 0, "Displays the Menu") register_clcmd("say /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu") register_clcmd("say_team /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu") register_clcmd("say /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu") register_clcmd("say_team /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu") register_clcmd("say /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu") register_clcmd("say_team /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu") register_clcmd("say /bf2stats", "show_stats", 0, "Shows your current weapon stats") register_clcmd("say_team /bf2stats", "show_stats", 0, "Shows your current weapon stats") register_clcmd("say /serverstats", "show_server_stats", 0, "Shows your current weapon stats") register_clcmd("say_team /serverstats", "show_server_stats", 0, "Shows your current weapon stats") register_clcmd("say /bf2save", "save_badges", 0, "Shows your current weapon stats") register_clcmd("say_team /bf2save", "save_badges", 0, "Shows your current weapon stats") register_clcmd("bf2_resetstats", "reset_stats", 0, "Resets all of your stats") //Admin register_clcmd("bf2_addbadge", "add_badge", ADMIN_LEVEL, "<player> <badge#> <level#>") register_clcmd("bf2_addkills", "add_kills", ADMIN_LEVEL, "<player> <kills#>") register_clcmd("bf2_resetserverstats", "reset_all_stats", ADMIN_LEVEL, "Erases all players stats") //Cvars //FCVAR_SERVER cvar for game monitor. register_cvar("bf2_version",VERSION,FCVAR_SERVER) g_bf2_active = register_cvar("bf2_active", "1") g_badges_active = register_cvar("bf2_badges", "1") g_free_awp = register_cvar("bf2_awp", "0") g_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_multiplier = register_cvar("bf2_xpmultiplier", "0.1") g_icon_hold = register_cvar("bf2_icon_time","1.5") g_flag_kills = register_cvar("bf2_flag_kills","2") g_flag_round_kills = register_cvar("bf2_flag_round_kills", "0") g_flag_match_kills = register_cvar("bf2_flag_match_kills", "0") g_flag_min_players = register_cvar("bf2_flag_min_players", "1") g_help_url = register_cvar("bf2_help_url","") g_powers = register_cvar("bf2_badgepowers","1") g_hud_options = register_cvar("bf2_hud_options","abcd") g_prune_days = register_cvar("bf2_reset_days","21") //Message sending. gmsgStatusText = get_user_msgid("StatusText"); gmsgScreenFade = get_user_msgid("ScreenFade"); gmsgScreenShake = get_user_msgid("ScreenShake"); gmsgScoreInfo = get_user_msgid("ScoreInfo"); gmsgDeathMsg = get_user_msgid("DeathMsg"); gmsgSayText = get_user_msgid("SayText"); //Register events, logs and forwards to be captured register_event("ResetHUD", "event_hud_reset", "be") register_event("HLTV", "event_new_round", "a", "1=0", "2=0") //add freeztime start code register_event("CurWeapon", "event_curweapon", "be","1=1") register_logevent("end_freezetime", 2,"0=World triggered","1=Round_Start"); //freezetime end code register_logevent("Event_Round_End", 2, "1=Round_End"); register_message(SVC_INTERMISSION,"event_intermission") register_event("StatusValue", "setTeam", "be", "1=1"); register_event("StatusValue", "on_ShowStatus", "be", "1=2", "2!0"); register_event("StatusValue", "on_HideStatus", "be", "1=1", "2=0"); register_message(get_user_msgid("StatusValue"), "hook_StatusValue"); g_status_sync = CreateHudSyncObj(); }
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Przeróbka pluga BF2 Rank Mod
Temat rozp. bartu233, 26.10.2008 20:18
3 odpowiedzi w tym temacie
#1
Napisano 26.10.2008 20:18
Siema, moglby mi ktos przerobic pluga tego co jest w nazwie, zeby exp itp zapamietywal graczowi na nick ? Bo z tego co zauwazylem to po zmianie mapki exp znika, czyli zapewne zapamietuje na steam_id.
#2
Napisano 26.10.2008 20:57
Witam, dolaczam sie do prosby tak samo mam na swoim serwerze, po zmianie mapy exp poprostu znika i od nowa jest wszystko.
Pytalem kolegow ale tez niewiedza oco chodzi
Pytalem kolegow ale tez niewiedza oco chodzi
#3
Napisano 26.10.2008 21:51
w tym sma zbytnio nie widze zeby cos bylo zwiazane w zapisywaniem exp, ale z kolei w pliku save.inl moze i to sie da przerobic
//Bf2 Rank Mod save File //Contains all the saving/loading functions #if defined bf2_save_included #endinput #endif #define bf2_save_included #if !defined SQL public vault_load(id) { new vaultkey[64], vaultdata[256]; new TimeStamp; formatex(vaultkey,63,"BF2-%s",authid[id]); g_PlayerRank[id]=0 g_PlayerBadges[id][0]=0 g_PlayerBadges[id][1]=0 g_PlayerBadges[id][2]=0 g_PlayerBadges[id][3]=0 g_PlayerBadges[id][4]=0 g_PlayerBadges[id][5]=0 g_PlayerBadges[id][6]=0 g_PlayerBadges[id][7]=0 knifekills[id]=0 pistolkills[id]=0 sniperkills[id]=0 parakills[id]=0 totalkills[id]=0 defuses[id]=0 plants[id]=0 explosions[id]=0 accuracy[id]=0 smgkills[id]=0 shotgunkills[id]=0 riflekills[id]=0; grenadekills[id]=0; bronze[id]=0; silver[id]=0; gold[id]=0; if(nvault_lookup(g_Vault, vaultkey, vaultdata, sizeof(vaultdata) - 1, TimeStamp )) { new str_badge[6][5],str_knife[8],str_pistol[8],str_sniper[8],str_para[8],str_total[8],str_defuses[8],str_plants[8],str_explosions[8] replace_all(vaultdata,253,"#"," ") parse(vaultdata,str_badge[0],4,str_badge[1],4,str_badge[2],4,str_badge[3],4,str_badge[4],4,str_badge[5],4,str_knife,7,str_pistol,7,str_sniper,7,str_para,7,str_total,7,str_defuses,7,str_plants,7,str_explosions,7) g_PlayerBadges[id][0] = str_to_num(str_badge[0]) g_PlayerBadges[id][1] = str_to_num(str_badge[1]) g_PlayerBadges[id][2] = str_to_num(str_badge[2]) g_PlayerBadges[id][3] = str_to_num(str_badge[3]) g_PlayerBadges[id][4] = str_to_num(str_badge[4]) g_PlayerBadges[id][5] = str_to_num(str_badge[5]) knifekills[id] = str_to_num(str_knife) pistolkills[id] = str_to_num(str_pistol) sniperkills[id] = str_to_num(str_sniper) parakills[id] = str_to_num(str_para) totalkills[id] = str_to_num(str_total) defuses[id] = str_to_num(str_defuses) plants[id] = str_to_num(str_plants) explosions[id] = str_to_num(str_explosions) } formatex(vaultkey,63,"BF2-2-%s",authid[id]); if(nvault_lookup(g_Vault, vaultkey, vaultdata, sizeof(vaultdata) - 1, TimeStamp )) { new str_badge2[2][5]; new str_shotgun[8],str_smg[8],str_rifle[8],str_grenade[8],str_gold[8],str_silver[8],str_bronze[8] replace_all(vaultdata,253,"#"," ") parse(vaultdata,str_badge2[0],4,str_badge2[1],4,str_shotgun,7,str_smg,7,str_rifle,7,str_grenade,7,str_gold,7,str_silver,7,str_bronze,7) g_PlayerBadges[id][6] = str_to_num(str_badge2[0]) g_PlayerBadges[id][7] = str_to_num(str_badge2[1]) shotgunkills[id] = str_to_num(str_shotgun) smgkills[id] = str_to_num(str_smg) riflekills[id] = str_to_num(str_rifle) grenadekills[id] = str_to_num(str_grenade) gold[id] = str_to_num(str_gold) silver[id] = str_to_num(str_silver) bronze[id] = str_to_num(str_bronze) } for (new i=0; i<MAX_BADGES; i++) { if (g_PlayerBadges[id][i]>3) g_PlayerBadges[id][i]=3 if (g_PlayerBadges[id][i]<0) g_PlayerBadges[id][i]=0 } } #endif public load_badges(id) { #if defined SQL if(SQLenabled) { sql_load(id) } #else vault_load(id) #endif new numofbadges; for (new counter=0; counter<MAX_BADGES; counter++) { numofbadges=numofbadges+g_PlayerBadges[id][counter] } client_print(id,print_chat,"[BF2] %d Odznaki zostaly zaladowane",numofbadges); } public server_load() { #if defined SQL if(SQLenabled) { sql_server_load() } #else vault_server_load() #endif } public server_save() { #if defined SQL if(SQLenabled) { sql_server_save() } #else vault_server_save() #endif } #if !defined SQL public vault_server_save() { new vaultkey[64],vaultdata[256] formatex(vaultkey,63,"BF2-ServerData") formatex(vaultdata,255,"%i#^"%s^"#%i#^"%s^"#%i#^"%s^"",highestrankserver,highestrankservername,mostkills,mostkillsname,mostwins,mostwinsname) nvault_set(g_Vault,vaultkey,vaultdata) return PLUGIN_CONTINUE; } public vault_server_load() { new vaultkey[64], vaultdata[256]; new TimeStamp; formatex(vaultkey,63,"BF2-ServerData"); if(nvault_lookup(g_Vault, vaultkey, vaultdata, sizeof(vaultdata) - 1, TimeStamp )) { new str_rank[8],str_kills[8],str_wins[8] replace_all(vaultdata,253,"#"," ") parse(vaultdata,str_rank,7,highestrankservername,29,str_kills,7,mostkillsname,29,str_wins,7,mostwinsname,29) highestrankserver = str_to_num(str_rank) mostkills = str_to_num(str_kills) mostwins = str_to_num(str_wins) } } #endif public save_badges(id) { #if defined SQL if(SQLenabled) { sql_save(id) return PLUGIN_CONTINUE; } #else if(equal(authid[id],"") || equal(authid[id],"STEAM_ID_PENDING")) return PLUGIN_HANDLED new vaultkey[64],vaultdata[256] formatex(vaultkey,63,"BF2-%s",authid[id]) formatex(vaultdata,255,"%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i",g_PlayerBadges[id][0],g_PlayerBadges[id][1],g_PlayerBadges[id][2],g_PlayerBadges[id][3],g_PlayerBadges[id][4],g_PlayerBadges[id][5],knifekills[id],pistolkills[id],sniperkills[id],parakills[id],totalkills[id],defuses[id],plants[id],explosions[id]) nvault_set(g_Vault,vaultkey,vaultdata) formatex(vaultkey,63,"BF2-2-%s",authid[id]) formatex(vaultdata,255,"%i#%i#%i#%i#%i#%i#%i#%i#%i",g_PlayerBadges[id][6],g_PlayerBadges[id][7],shotgunkills[id],smgkills[id],riflekills[id],grenadekills[id],gold[id],silver[id],bronze[id]) nvault_set(g_Vault,vaultkey,vaultdata) #endif return PLUGIN_CONTINUE; } public reset_stats(id) { g_PlayerRank[id]=0 g_PlayerBadges[id][0]=0 g_PlayerBadges[id][1]=0 g_PlayerBadges[id][2]=0 g_PlayerBadges[id][3]=0 g_PlayerBadges[id][4]=0 g_PlayerBadges[id][5]=0 g_PlayerBadges[id][6]=0 g_PlayerBadges[id][7]=0 knifekills[id]=0 pistolkills[id]=0 sniperkills[id]=0 parakills[id]=0 totalkills[id]=0 defuses[id]=0 plants[id]=0 explosions[id]=0 accuracy[id]=0 smgkills[id]=0 shotgunkills[id]=0 riflekills[id]=0; grenadekills[id]=0; bronze[id]=0; silver[id]=0; gold[id]=0; save_badges(id) } public reset_all_stats(id) { if (!(get_user_flags(id) & ADMIN_RESET)) { client_print(id,print_chat,"Nie masz dostepu do tej komendy!") console_print(id,"Nie masz dostepu do tej komendy!") return PLUGIN_CONTINUE } new players[32],num get_players(players,num,"h") for (new i=0; i<num; i++) { reset_stats(players[i]) } #if defined SQL if (SQLenabled) { format(g_Cache,511,"TRUNCATE TABLE bf2ranks") SQL_ThreadQuery(g_SqlTuple,"QueryHandle",g_Cache) } #else nvault_prune(g_Vault, 0, get_systime()) #endif new adminauthid[35] get_user_authid (id,adminauthid,34) log_amx("[BF2-ADMIN]Wszystkie statystyki serwera zostaly skasowane przez Admina %s",adminauthid) return PLUGIN_CONTINUE } #if !defined SQL public vault_init() { g_Vault=nvault_open("bf2data") server_load(); } #endif /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{ rtf1 ansi deff0{ fonttbl{ f0 fnil Tahoma;}}n viewkind4 uc1 pard lang1045 f0 fs16 n par } */
#4
Napisano 22.03.2009 22:00
Witam.
a ja mam podobny problem lecz w odwrotnym kierunku ;D
Chciałem żeby się rank zapisywał na SID a nie na NICK ...
a ja mam podobny problem lecz w odwrotnym kierunku ;D
Chciałem żeby się rank zapisywał na SID a nie na NICK ...
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