new kulked[33]
public ResetHUD(id)
{
if (is_user_connected(id))
{
kulked[id] = 0
public item_kulki(id)
{
if (kulked[id] > 0)
{
hudmsg(id,2.0,"Mocy mozesz uzyc co 25sec!!")
return PLUGIN_HANDLED
}
if (kulked[id] == 0 && is_user_alive(id) == 1)
{
kulked[id] = 1
new Float:fOrigin[3], Float:fOrigin2[3];
pev(id, pev_origin, fOrigin);
pev(attacker, pev_origin, fOrigin2);
Create_TE_SPRITETRAIL(fOrigin2, fOrigin, sprite, 255, 2, 1, 100, 25);
}
return PLUGIN_HANDLED
}
public check_magic(id) //Redirect and check which items will be triggered
{
if (player_b_meekstone[id] > 0) item_c4fake(id)
if (player_b_fireball[id] > 0) item_kulki(id)
/*if(equal(szClassName, "fireball"))
{
new Float:origin[3]
pev(ptd,pev_origin,origin)
new id = pev(ptd,pev_owner)
Explode_Origin(id,origin,100,player_b_fireball[id] + player_intelligence[id])
remove_entity(ptd)
}*/
return PLUGIN_CONTINUE
}
u mnie to wyglada tak... Za kazda pomoc bedzie nagradzana "+"
Użytkownik Reprezentant edytował ten post 12.09.2010 11:50