//RoundSound.amxx -by PaintLancer
#include <amxmodx>
public plugin_init()
{
register_plugin("RoundSound","1.0","PaintLancer")
register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")
}
public t_win()
{
new rand = random_num(0,11)
client_cmd(0,"stopsound")
switch(rand)
{
case 0: client_cmd(0,"spk ambience/the_horror1")
case 1: client_cmd(0,"spk ambience/the_horror3")
case 2: client_cmd(0,"spk ambience/the_horror4")
case 3: client_cmd(0,"spk misc/berzerk4")
case 4: client_cmd(0,"spk misc/laught_1")
case 5: client_cmd(0,"spk misc/t2")
case 6: client_cmd(0,"spk misc/t3")
case 7: client_cmd(0,"spk misc/t4")
case 8: client_cmd(0,"spk misc/taunt_0")
case 9: client_cmd(0,"spk misc/wolfhowl01")
case 10: client_cmd(0,"spk misc/zm1")
case 11: client_cmd(0,"spk misc/zm3")
}
return PLUGIN_HANDLED
}
public ct_win()
{
new rand = random_num(0,10)
client_cmd(0,"stopsound")
switch(rand)
{
case 0: client_cmd(0,"spk zombie_plague/win_humans1")
case 1: client_cmd(0,"spk zombie_plague/win_humans2")
case 2: client_cmd(0,"spk misc/beafraid")
case 3: client_cmd(0,"spk misc/beafraid2")
case 4: client_cmd(0,"spk misc/beafraid3")
case 5: client_cmd(0,"spk misc/beafraid5")
case 6: client_cmd(0,"spk misc/beafraid6")
case 7: client_cmd(0,"spk misc/beafraid7")
case 8: client_cmd(0,"spk misc/ct3")
case 9: client_cmd(0,"spk misc/ct4")
case 10: client_cmd(0,"spk misc/ct5")
}
return PLUGIN_HANDLED
}
public plugin_precache()
{
precache_sound("zombie_plague/win_humans1.wav")
precache_sound("zombie_plague/win_humans2.wav")
precache_sound("misc/beafraid.wav")
precache_sound("misc/beafraid2.wav")
precache_sound("misc/beafraid3.wav")
precache_sound("misc/beafraid5.wav")
precache_sound("misc/beafraid6.wav")
precache_sound("misc/beafraid7")
precache_sound("misc/ct3.wav")
precache_sound("misc/ct4.wav")
precache_sound("misc/ct5.wav")
precache_sound("ambience/the_horror1.wav")
precache_sound("ambience/the_horror3.wav")
precache_sound("ambience/the_horror4.wav")
precache_sound("misc/berzerk4.wav")
precache_sound("misc/laught_1.wav")
precache_sound("misc/t2.wav")
precache_sound("misc/t3.wav")
precache_sound("misc/t4.wav")
precache_sound("misc/taunt_0.wav")
precache_sound("misc/wolfhowl01.wav")
precache_sound("misc/zm1.wav")
precache_sound("misc/zm3.wav")
return PLUGIN_CONTINUE
}
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Roundsound
Started By BeAfraid, 14.10.2008 14:41
2 replies to this topic
#1
Posted 14.10.2008 14:41
Czy ten rs jest dobrze zrobiony i bedzie odgrywana kazda nuta ?
#2
Posted 24.10.2008 15:22
nie wiesz to sprawdz na servie:) chyba ze nie wiesz jak wgrac roundsound:]
moim zdaniem jest dobrze napisane ) ale duzo tych dzwiekow:PP i musza byc w odpowiedni formacie
----> POMOGLEM -- -- POSTAW GIBONA <----
moim zdaniem jest dobrze napisane ) ale duzo tych dzwiekow:PP i musza byc w odpowiedni formacie
----> POMOGLEM -- -- POSTAW GIBONA <----
#3
Posted 24.10.2008 20:30
SMA wyklada dobrze, wazne czy te pliki tam sa i czy dobrze dopisaloes do plugins.ini (powinno dzialac)
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