public item_mine(id) { new count = 0 new ents = -1 ents = find_ent_by_owner(ents,"Mine",id) while (ents > 0) { count++ ents = find_ent_by_owner(ents,"Mine",id) } if (count > 2) { hudmsg(id,2.0,"Mozesz polozyc maksymalnie 3 miny na runde") return PLUGIN_CONTINUE } new origin[3] pev(id,pev_origin,origin) new ent = Spawn_Ent("info_target") set_pev(ent,pev_classname,"Mine") set_pev(ent,pev_owner,id) set_pev(ent,pev_movetype,MOVETYPE_TOSS) set_pev(ent,pev_origin,origin) set_pev(ent,pev_solid,SOLID_BBOX) engfunc(EngFunc_SetModel, ent, "addons/amxmodx/diablo/mine.mdl") engfunc(EngFunc_SetSize,ent,Float:{-16.0,-16.0,0.0},Float:{16.0,16.0,2.0}) drop_to_floor(ent) entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01) set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,50) use_addtofullpack = true return PLUGIN_CONTINUE } }
Gdzie dodać if'a na zmienna player_b_antyminy i z czym to polaczyc?
probowalem na samej gorze
if(player_b_antyminy[id] == 0)
ale nie dziala... Proszę o pomoc, na pewno z Was ktoś wie.