Chodzi mianowicie o meekstone i wybuch po smierci w COD'ie.
Probowalem samemu przeniesc meekstone'a z diablo:
Na poczatku dodalem
new player_b_meekstone[33] = 1 new c4state[33] new c4fake[33]
W public CmdStart(id, uc_handle)
if (player_b_meekstone[id] > 0) item_c4fake(id)W public Odrodzenie,a dokladniej pod if(nowa_klasa_gracza[id])
dodalem
c4state[id] = 0 player_b_meekstone[id] = 0Na samym koncu:
public item_c4fake(id) { if (c4state[id] > 1) { hudmsg(id,2.0,"Meekstone mozesz uzyc raz na runde!") return PLUGIN_CONTINUE } if (player_b_meekstone[id] > 0 && c4state[id] == 1 && is_user_alive(id) == 1 && freeze_ended == true) { explode(c4bombc[id],id,0) for(new a = 0; a < MAX; a++) { if (is_user_connected(a) && is_user_alive(a)) { new origin1[3] get_user_origin(a,origin1) if(get_distance(c4bombc[id],origin1) < 300 && get_user_team(a) != get_user_team(id)) { UTIL_Kill(id,a,"grenade") } } } c4state[id] = 2 remove_entity(c4fake[id]) c4fake[id] = 0 } if (player_b_meekstone[id] > 0 && c4state[id] == 0 && c4fake[id] == 0 && is_user_alive(id) == 1 && freeze_ended == true) { new Float:pOrigin[3] entity_get_vector(id,EV_VEC_origin, pOrigin) c4fake[id] = create_entity("info_target") entity_set_model(c4fake[id],"models/w_backpack.mdl") entity_set_origin(c4fake[id],pOrigin) entity_set_string(c4fake[id],EV_SZ_classname,"fakec4") entity_set_edict(c4fake[id],EV_ENT_owner,id) entity_set_int(c4fake[id],EV_INT_movetype,6) new Float:aOrigin[3] entity_get_vector(c4fake[id],EV_VEC_origin, aOrigin) c4bombc[id][0] = floatround(aOrigin[0]) c4bombc[id][1] = floatround(aOrigin[1]) c4bombc[id][2] = floatround(aOrigin[2]) c4state[id] = 1 } return PLUGIN_CONTINUE }
Wychodza bledy
Welcome to the AMX Mod X 1.8.1-300 Compiler. Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team Warning: Loose indentation on line 219 Warning: Loose indentation on line 220 Warning: Loose indentation on line 401 Warning: Loose indentation on line 410 Warning: Loose indentation on line 421 Warning: Loose indentation on line 458 Warning: Loose indentation on line 464 Warning: Loose indentation on line 473 Warning: Loose indentation on line 478 Warning: Loose indentation on line 483 Warning: Loose indentation on line 488 Warning: Loose indentation on line 493 Warning: Loose indentation on line 510 Warning: Loose indentation on line 511 Warning: Loose indentation on line 523 Warning: Loose indentation on line 524 Warning: Loose indentation on line 530 Warning: Loose indentation on line 576 Warning: Loose indentation on line 643 Warning: Loose indentation on line 649 Warning: Loose indentation on line 655 Warning: Loose indentation on line 656 Warning: Loose indentation on line 664 Warning: Loose indentation on line 670 Warning: Loose indentation on line 676 Warning: Loose indentation on line 683 Warning: Loose indentation on line 693 Warning: Loose indentation on line 698 Warning: Loose indentation on line 704 Warning: Loose indentation on line 710 Warning: Loose indentation on line 711 Warning: Loose indentation on line 714 Warning: Loose indentation on line 715 Warning: Loose indentation on line 717 Warning: Loose indentation on line 723 Warning: Loose indentation on line 724 Warning: Loose indentation on line 731 Warning: Loose indentation on line 732 Warning: Loose indentation on line 733 Warning: Loose indentation on line 735 Warning: Loose indentation on line 741 Warning: Loose indentation on line 749 Warning: Loose indentation on line 941 Warning: Loose indentation on line 948 Warning: Loose indentation on line 1750 Error: Undefined symbol "hudmsg" on line 2176 Error: Undefined symbol "freeze_ended" on line 2180 Error: Undefined symbol "explode" on line 2182 Error: Undefined symbol "MAX" on line 2184 Error: Undefined symbol "UTIL_Kill" on line 2193 Error: Undefined symbol "freeze_ended" on line 2203 6 Errors. Could not locate output file C:\Users\Kuba\Downloads\QTM_CodMod.amx (compile failed)., a podkresla mi:
hudmsg(id,2.0,"Meekstone mozesz uzyc raz na runde!")Co robie zle?
Użytkownik GOH4n edytował ten post 04.09.2010 10:20