; CT Sounds "sound/misc/amazing_gaming/ct01a.mp3" "CT" "sound/misc/amazing_gaming/ct02a.mp3" "CT" "sound/misc/amazing_gaming/ct03a.mp3" "CT" "sound/misc/amazing_gaming/ct04a.mp3" "CT" "sound/misc/amazing_gaming/ct05a.mp3" "CT" "sound/misc/amazing_gaming/ct06a.mp3" "CT" ||Plik działa "sound/misc/amazing_gaming/ct07a.mp3" "CT" ; T Sounds "sound/misc/amazing_gaming/tt01a.mp3" "T" "sound/misc/amazing_gaming/tt02a.mp3" "T" "sound/misc/amazing_gaming/tt03a.mp3" "T" ||Plik działa "sound/misc/amazing_gaming/tt04a.mp3" "T" "sound/misc/amazing_gaming/tt05a.mp3" "T" "sound/misc/amazing_gaming/tt06a.mp3" "T" "sound/misc/amazing_gaming/tt07a.mp3" "T"To co wpisałem w amxx.cfg
ers_enabled 1 ers_player_toggle 1 erc_time_ads 180 erc_random_precache 7
2 problem mam z pluginem bomba_explode_sound. Mianowicie słychać muzykę nie tą co podałem tylko sound\misc\bomba.wav i nie zasysa poprawnego pliku.
Próbowałem usunąć licznik ale się nie udało.Jakby ktoś zrobił cały gotowy plik sma (bez licznika i z innym dźwiękiem) byłbym wdzięczny.
Plik sma
/* Bomb Countdown HUD Timer v0.2 by SAMURAI * Plugin Details With this plugin enabled, you can see an colored Hud Message with the c4 time left, until explode Remeber : if until explode remains less than 8 seconds, hudmessage color will be red, if > 7 will be yellow and > 13 will be green. * Required Modules: - CSX * Credits: - Emp` for various indicates - Alka for full tests * Changelog - Fixed Events problems - Pcvars - Fixed any bug on plugin */ #include <amxmodx> #include <csx> #define PLUGIN "Bomb Countdown HUD Timer" #define VERSION "0.2" #define AUTHOR "SAMURAI" // // KONFIGURACJA TUTAJ // #define muzyczka "sound/misc/amazing_gaming/bomba.wav" #define czas 10 // // new g_c4timer, pointnum; new bool:b_planted = false; new g_msgsync; public plugin_init() { register_plugin(PLUGIN,VERSION,AUTHOR); pointnum = get_cvar_pointer("mp_c4timer"); register_logevent("newRound", 2, "1=Round_Start"); register_logevent("endRound", 2, "1=Round_End"); register_logevent("endRound", 2, "1&Restart_Round_"); g_msgsync = CreateHudSyncObj(); } public newRound() { g_c4timer = -1; remove_task(652450); b_planted = false; } public endRound() { g_c4timer = -1; remove_task(652450); } public bomb_planted() { b_planted = true; g_c4timer = get_pcvar_num(pointnum); dispTime() set_task(1.0, "dispTime", 652450, "", 0, "b"); } public bomb_defused() { if(b_planted) { remove_task(652450); b_planted = false; } } public bomb_explode() { if(b_planted) { remove_task(652450); b_planted = false; } } public dispTime() { if(!b_planted) { remove_task(652450); return; } if(g_c4timer >= 0) { if(g_c4timer > 13) { set_hudmessage(0, 150, 0, -1.0, 0.80, 0, 1.0, 1.0, 0.01, 0.01, -1); } else if(g_c4timer > 7) { set_hudmessage(150, 150, 0, -1.0, 0.80, 0, 1.0, 1.0, 0.01, 0.01, -1); if(g_c4timer == czas) { client_cmd(0, "spk %s", muzyczka) } } else { set_hudmessage(150, 0, 0, -1.0, 0.80, 0, 1.0, 1.0, 0.01, 0.01, -1); } --g_c4timer; } } public plugin_precache() { precache_sound("misc/amazing_gaming/bomba.wav") return PLUGIN_CONTINUE }
Oraz 3 problem podobny do 2. Plugin rr. Działa poprawnie tylko nie zasysa muzyki oraz odtwarza inną sound/misc/play_ejo.wav. Plik rr.sma
public muza_on(){ client_cmd(0,"stopsound") client_cmd(0,"spk misc/amazing_gaming/play01.mp3") } public wyswietl_res(){ new jac1=random_num(0,255) new jac2=random_num(0,255) new jac3=random_num(0,255) set_hudmessage(jac1, jac2, jac3, 0.65, 0.75, 2, 0.02, 1.0, 0.01, 0.1, 10) show_hudmessage(0,"==================^n *%s *^n RESTART ZA: %i sec^n==================", restart_title, czas) czas-- if(czas==3){ set_task(0.7,"restart_rundy_0", 0) } } public restart_rundy_play(){ set_hudmessage(10, 255, 40, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 4) show_hudmessage(0,"===================^n* LIVE LA RESISTANCE *^n===================") } public restart_rundy(){ unpause("ac","Antirusher.amxx") unpause("ac","M_Antirusher.amxx") unpause("ac","M_Antirusher_2.4.amxx") unpause("ac","M_Antirusher_2.5.amxx") unpause("ac","M_Antirusher_2.5b.amxx") unpause("ac","imessage.amxx") unpause("ac","scrollmsg.amxx") client_cmd(0,"stopsound") client_cmd(0,"spk misc/reset.mp3") server_cmd("sv_restart 1") remove_task(8188) set_task(2.0,"restart_rundy_play", 0) } public restart_rundy_0(){ client_cmd(0,"stopsound") client_cmd(0,"spk %s",misc[resety-1]) resety-- if(resety==0){ noze=0 set_task(1.0,"restart_rundy", 0) } else set_task(1.2,"restart_rundy_0", 0) } public plugin_precache() { precache_sound("misc/amazing_gaming/play01.mp3") precache_sound("misc/amazing_gaming/reset.mp3") precache_sound(misc/"three.wav") precache_sound(misc/"two.wav") precache_sound(misc/"one.wav") return PLUGIN_CONTINUE }
Przepraszam za błędy jest to mój 1 post i proszę o pomoc. Jeśli potrzeba będzie pokazać więcej plików to piszcie. Pozdrawiam!