//sh_ernestocruz! - //This hero was made was using jtpizzalover's superhero generator /* CVARS - copy and paste to shconfig.cfg //sh_ernestocruz sh_ernestocruz_level 9 sh_ernestocruz_health 500 //Default 100 (no extra health) sh_ernestocruz_armor 500 //Default 150 sh_ernestocruz_gravity 300 //Default 1.0 = no extra gravity (0.50 is 50% normal gravity, ect.) sh_ernestocruz_speed 1600 //Default -1 = no extra speed, this cvar is for all weapons (for faster then normal speed set to 261 or higher) sh_ernestocruz_mac10mult 2 //Damage multiplyer for his mac10 */ #include <amxmodx> #include <superheromod> #include <fakemeta> new HeroName[] = "sh_ernestocruz" new bool:HasHero[SH_MAXSLOTS+1] new bool:HeroModelSet[SH_MAXSLOTS+1] new Cvarmac10DmgMult public plugin_init() { // Plugin Info register_plugin("SUPERHERO sh_ernestocruz","1.0","Emblaze_95") // DO NOT EDIT THIS FILE TO CHANGE CVARS, USE THE SHCONFIG.CFG register_cvar("sh_ernestocruz_level", "9") register_cvar("sh_ernestocruz_health", "500") register_cvar("sh_ernestocruz_armor", "500") register_cvar("sh_ernestocruz_gravity", "300") register_cvar("sh_ernestocruz_speed", "1600") Cvarmac10DmgMult = register_cvar("sh_ernestocruz_mac10mult", "2") // FIRE THE EVENT TO CREATE THIS SUPERHERO! shCreateHero(HeroName, "", "", false, "sh_ernestocruz_level") // REGISTER EVENTS THIS HERO WILL RESPOND TO! (AND SERVER COMMANDS) // INIT register_srvcmd("sh_ernestocruz_init", "sh_ernestocruz_init") shRegHeroInit(HeroName, "sh_ernestocruz_init") // EVENTS register_event("ResetHUD", "new_spawn", "b") register_event("DeathMsg", "sh_ernestocruz_death", "a") register_event("CurWeapon", "weapon_change", "be", "1=1") register_event("Damage", "sh_ernestocruz_damage", "b", "2!0") // Let Server know about the hero's variables shSetShieldRestrict(HeroName) shSetMaxHealth(HeroName, "sh_ernestocruz_health") shSetMaxArmor(HeroName, "sh_ernestocruz_armor") shSetMinGravity(HeroName, "sh_ernestocruz_gravity") shSetMaxSpeed(HeroName, "sh_ernestocruz_speed", "[0]") } public plugin_precache() { precache_model("models/macdady_mac10.mdl") precache_model("models/player/sh_ernestocruz/sh_ernestocruz.mdl") } public sh_ernestocruz_init() { // First Argument is an id new temp[6] read_argv(1, temp, 5) new id = str_to_num(temp) // 2nd Argument is 0 or 1 depending on whether the id has the hero read_argv(2, temp, 5) new hasPowers = str_to_num(temp) //This hero was made was using jtpizzalover's superhero generator // Reset their shield restrict status // Shield restrict MUST be before weapons are given out shResetShield(id) switch(hasPowers) { case true: { HasHero[id] = true if ( is_user_alive(id) ) { sh_ernestocruz_weapons(id) switch_model(id) } } case false: { // Check is needed since this gets run on clearpowers even if user didn't have this hero if ( is_user_alive(id) && HasHero[id] ) { // This gets run if they had the power but don't anymore engclient_cmd(id, "drop", "weapon_mac10") sh_ernestocruz_unmorph(id) shRemHealthPower(id) shRemArmorPower(id) shRemGravityPower(id) shRemSpeedPower(id) } HasHero[id] = false } } } public new_spawn(id) { if ( shModActive() && is_user_alive(id) && HasHero[id] ) { set_task(0.1, "sh_ernestocruz_weapons", id) sh_ernestocruz_tasks(id) } } sh_ernestocruz_tasks(id) { set_task(1.0, "sh_ernestocruz_morph", id) } public sh_ernestocruz_weapons(id) { if ( !shModActive() || !is_user_alive(id) || !HasHero[id] ) return shGiveWeapon(id, "weapon_mac10") } switch_model(id) { if ( !shModActive() || !is_user_alive(id) || !HasHero[id] ) return new clip, ammo, wpnid = get_user_weapon(id, clip, ammo) if ( wpnid == CSW_MAC10 ) { set_pev(id, pev_viewmodel2, "models/macdady_mac10.mdl") } } public weapon_change(id) { if ( !shModActive() || !HasHero[id] ) return new wpnid = read_data(2) if ( wpnid != CSW_MAC10 ) return switch_model(id) new clip = read_data(3) // Never Run Out of Ammo! if ( clip == 0 ) shReloadAmmo(id) } public sh_ernestocruz_damage(id) { if ( !shModActive() || !is_user_alive(id) ) return new weapon, bodypart, attacker = get_user_attacker(id, weapon, bodypart) if ( attacker <= 0 || attacker > SH_MAXSLOTS ) return if ( HasHero[attacker] && weapon == CSW_MAC10 && is_user_alive(id) ) { new damage = read_data(2) new headshot = bodypart == 1 ? 1 : 0 // do extra damage new extraDamage = floatround(damage * get_pcvar_float(Cvarmac10DmgMult) - damage) if ( extraDamage > 0 ) shExtraDamage(id, attacker, extraDamage, "mac10", headshot) } } public sh_ernestocruz_morph(id) { if ( HeroModelSet[id] || !is_user_alive(id) || !HasHero[id] ) return cs_set_user_model(id, "Hero") HeroModelSet[id] = true } sh_ernestocruz_unmorph(id) { if ( HeroModelSet[id] && is_user_connected(id) ) { cs_reset_user_model(id) HeroModelSet[id] = false } } public sh_ernestocruz_death() { new id = read_data(2) if ( !HasHero[id] ) return sh_ernestocruz_unmorph(id) } public client_connect(id) { HasHero[id] = false HeroModelSet[id] = false }
morze kto powie w czym jest problem a ten hero dziala dobrze tylko nie daje postaci playera
nie chce robic 2 tematow wiec jak ustawic na nick ??